d3d9: wined3d_device_get_available_texture_mem() returns a UINT.

This commit is contained in:
Henri Verbeet 2014-08-18 08:26:19 +02:00 committed by Alexandre Julliard
parent 8fe8495908
commit 888b278096

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@ -343,15 +343,15 @@ static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface
static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
UINT ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
ret = wined3d_device_get_available_texture_mem(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
return ret;
}
static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)