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d3drm/tests: Add texture loading tests.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2,6 +2,7 @@
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* Copyright 2010, 2012 Christian Costa
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* Copyright 2012 André Hentschel
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* Copyright 2011-2014 Henri Verbeet for CodeWeavers
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* Copyright 2014-2015 Aaryaman Vasishta
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -3693,6 +3694,279 @@ static void test_create_device_from_d3d3(void)
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DestroyWindow(window);
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}
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static char *create_bitmap(unsigned int w, unsigned int h, BOOL palettized)
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{
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unsigned int bpp = palettized ? 8 : 24;
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BITMAPFILEHEADER file_header;
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DWORD written, size, ret;
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unsigned char *buffer;
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char path[MAX_PATH];
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unsigned int i, j;
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BITMAPINFO *info;
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char *filename;
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HANDLE file;
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ret = GetTempPathA(MAX_PATH, path);
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ok(ret, "Failed to get temporary file path.\n");
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filename = HeapAlloc(GetProcessHeap(), 0, MAX_PATH);
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ret = GetTempFileNameA(path, "d3d", 0, filename);
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ok(ret, "Failed to get filename.\n");
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file = CreateFileA(filename, GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL);
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ok(file != INVALID_HANDLE_VALUE, "Failed to open temporary file \"%s\".\n", filename);
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size = FIELD_OFFSET(BITMAPINFO, bmiColors[palettized ? 256 : 0]);
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memset(&file_header, 0, sizeof(file_header));
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file_header.bfType = 0x4d42; /* BM */
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file_header.bfOffBits = sizeof(file_header) + size;
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file_header.bfSize = file_header.bfOffBits + w * h * (bpp / 8);
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ret = WriteFile(file, &file_header, sizeof(file_header), &written, NULL);
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ok(ret && written == sizeof(file_header), "Failed to write file header.\n");
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info = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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info->bmiHeader.biSize = sizeof(info->bmiHeader);
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info->bmiHeader.biBitCount = bpp;
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info->bmiHeader.biPlanes = 1;
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info->bmiHeader.biWidth = w;
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info->bmiHeader.biHeight = h;
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info->bmiHeader.biCompression = BI_RGB;
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if (palettized)
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{
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for (i = 0; i < 256; ++i)
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{
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info->bmiColors[i].rgbBlue = i;
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info->bmiColors[i].rgbGreen = i;
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info->bmiColors[i].rgbRed = i;
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}
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}
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ret = WriteFile(file, info, size, &written, NULL);
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ok(ret && written == size, "Failed to write bitmap info.\n");
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HeapFree(GetProcessHeap(), 0, info);
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size = w * h * (bpp / 8);
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buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
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for (i = 0, j = 0; i < size;)
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{
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if (palettized)
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{
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buffer[i++] = j++;
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j %= 256;
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}
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else
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{
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buffer[i++] = j % 251;
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buffer[i++] = j % 239;
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buffer[i++] = j++ % 247;
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}
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}
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ret = WriteFile(file, buffer, size, &written, NULL);
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ok(ret && written == size, "Failed to write bitmap data.\n");
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HeapFree(GetProcessHeap(), 0, buffer);
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CloseHandle(file);
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return filename;
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}
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static void test_bitmap_data(unsigned int test_idx, const D3DRMIMAGE *img,
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BOOL upside_down, unsigned int w, unsigned int h, BOOL palettized)
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{
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const unsigned char *data = img->buffer1;
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unsigned int i, j;
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ok(img->width == w, "Test %u: Got unexpected image width %u, expected %u.\n", test_idx, img->width, w);
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ok(img->height == h, "Test %u: Got unexpected image height %u, expected %u.\n", test_idx, img->height, h);
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ok(img->aspectx == 1, "Test %u: Got unexpected image aspectx %u.\n", test_idx, img->aspectx);
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ok(img->aspecty == 1, "Test %u: Got unexpected image aspecty %u.\n", test_idx, img->aspecty);
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ok(!img->buffer2, "Test %u: Got unexpected image buffer2 %p.\n", test_idx, img->buffer2);
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/* The image is palettized if the total number of colors used is <= 256. */
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if (w * h > 256 && !palettized)
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{
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/* D3drm aligns the 24bpp texture to 4 bytes in the buffer, with one
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* byte padding from 24bpp texture. */
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ok(img->depth == 32, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth);
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ok(img->rgb == TRUE, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb);
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ok(img->bytes_per_line == w * 4, "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
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test_idx, img->bytes_per_line, w * 4);
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ok(img->red_mask == 0xff0000, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask);
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ok(img->green_mask == 0x00ff00, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask);
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ok(img->blue_mask == 0x0000ff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask);
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ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask);
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ok(!img->palette_size, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size);
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ok(!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette);
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for (i = 0; i < h; ++i)
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{
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for (j = 0; j < w; ++j)
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{
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const unsigned char *ptr = &data[i * img->bytes_per_line + j * 4];
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unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j;
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if (ptr[0] != idx % 251 || ptr[1] != idx % 239 || ptr[2] != idx % 247 || ptr[3] != 0xff)
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{
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ok(0, "Test %u: Got unexpected color 0x%02x%02x%02x%02x at position %u, %u, "
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"expected 0x%02x%02x%02x%02x.\n", test_idx, ptr[0], ptr[1], ptr[2], ptr[3],
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j, i, idx % 251, idx % 239, idx % 247, 0xff);
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return;
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}
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}
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}
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return;
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}
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ok(img->depth == 8, "Test %u: Got unexpected image depth %u.\n", test_idx, img->depth);
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ok(!img->rgb, "Test %u: Got unexpected image rgb %#x.\n", test_idx, img->rgb);
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ok(img->red_mask == 0xff, "Test %u: Got unexpected image red mask %#x.\n", test_idx, img->red_mask);
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ok(img->green_mask == 0xff, "Test %u: Got unexpected image green mask %#x.\n", test_idx, img->green_mask);
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ok(img->blue_mask == 0xff, "Test %u: Got unexpected image blue mask %#x.\n", test_idx, img->blue_mask);
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ok(!img->alpha_mask, "Test %u: Got unexpected image alpha mask %#x.\n", test_idx, img->alpha_mask);
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ok(!!img->palette, "Test %u: Got unexpected image palette %p.\n", test_idx, img->palette);
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if (!palettized)
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{
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/* In this case, bytes_per_line is aligned to the next multiple of
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* 4 from width. */
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ok(img->bytes_per_line == ((w + 3) & ~3), "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
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test_idx, img->bytes_per_line, (w + 3) & ~3);
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ok(img->palette_size == w * h, "Test %u: Got unexpected palette size %u, expected %u.\n",
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test_idx, img->palette_size, w * h);
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for (i = 0; i < img->palette_size; ++i)
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{
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unsigned int idx = upside_down ? (h - 1) * w - i + (i % w) * 2 : i;
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ok(img->palette[i].red == idx % 251
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&& img->palette[i].green == idx % 239 && img->palette[i].blue == idx % 247,
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"Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n",
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test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue);
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ok(img->palette[i].flags == D3DRMPALETTE_READONLY,
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"Test %u: Got unexpected palette entry (%u) flags %#x.\n",
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test_idx, i, img->palette[i].flags);
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}
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for (i = 0; i < h; ++i)
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{
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for (j = 0; j < w; ++j)
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{
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if (data[i * img->bytes_per_line + j] != i * w + j)
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{
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ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n",
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test_idx, data[i * img->bytes_per_line + j], j, i, i * w + j);
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return;
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}
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}
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}
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return;
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}
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/* bytes_per_line is not always aligned by d3drm depending on the
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* format. */
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ok(img->bytes_per_line == w, "Test %u: Got unexpected image bytes per line %u, expected %u.\n",
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test_idx, img->bytes_per_line, w);
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ok(img->palette_size == 256, "Test %u: Got unexpected palette size %u.\n", test_idx, img->palette_size);
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for (i = 0; i < 256; ++i)
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{
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ok(img->palette[i].red == i && img->palette[i].green == i && img->palette[i].blue == i,
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"Test %u: Got unexpected palette entry (%u) color 0x%02x%02x%02x.\n",
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test_idx, i, img->palette[i].red, img->palette[i].green, img->palette[i].blue);
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ok(img->palette[i].flags == D3DRMPALETTE_READONLY,
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"Test %u: Got unexpected palette entry (%u) flags %#x.\n",
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test_idx, i, img->palette[i].flags);
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}
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for (i = 0; i < h; ++i)
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{
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for (j = 0; j < w; ++j)
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{
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unsigned int idx = upside_down ? (h - 1 - i) * w + j : i * w + j;
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if (data[i * img->bytes_per_line + j] != idx % 256)
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{
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ok(0, "Test %u: Got unexpected color 0x%02x at position %u, %u, expected 0x%02x.\n",
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test_idx, data[i * img->bytes_per_line + j], j, i, idx % 256);
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return;
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}
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}
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}
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}
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static void test_load_texture(void)
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{
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IDirect3DRMTexture3 *texture3;
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IDirect3DRMTexture2 *texture2;
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IDirect3DRMTexture *texture1;
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D3DRMIMAGE *d3drm_img;
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IDirect3DRM3 *d3drm3;
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IDirect3DRM2 *d3drm2;
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IDirect3DRM *d3drm1;
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char *filename;
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HRESULT hr;
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BOOL ret;
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int i;
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static const struct
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{
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unsigned int w;
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unsigned int h;
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BOOL palettized;
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}
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tests[] =
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{
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{100, 100, TRUE },
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{99, 100, TRUE },
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{100, 100, FALSE},
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{99, 100, FALSE},
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{3, 39, FALSE},
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};
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hr = Direct3DRMCreate(&d3drm1);
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ok(hr == D3DRM_OK, "Failed to create IDirect3DRM object, hr %#x.\n", hr);
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hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM2, (void **)&d3drm2);
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ok(SUCCEEDED(hr), "Failed to get IDirect3DRM2 interface, hr %#x.\n", hr);
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hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
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ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3 interface, hr %#x.\n", hr);
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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{
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filename = create_bitmap(tests[i].w, tests[i].h, tests[i].palettized);
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hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
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ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
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d3drm_img = IDirect3DRMTexture_GetImage(texture1);
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todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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if (d3drm_img)
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test_bitmap_data(i * 4, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
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IDirect3DRMTexture_Release(texture1);
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hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
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ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
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d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
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todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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if (d3drm_img)
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test_bitmap_data(i * 4 + 1, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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IDirect3DRMTexture2_Release(texture2);
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hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
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ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
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d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
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todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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if (d3drm_img)
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test_bitmap_data(i * 4 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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/* Test whether querying a version 1 texture from version 3 causes a
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* change in the loading behavior. */
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hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
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ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
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d3drm_img = IDirect3DRMTexture_GetImage(texture1);
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todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
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if (d3drm_img)
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test_bitmap_data(i * 4 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
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IDirect3DRMTexture_Release(texture1);
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IDirect3DRMTexture3_Release(texture3);
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ret = DeleteFileA(filename);
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ok(ret, "Test %u: Failed to delete bitmap \"%s\".\n", i, filename);
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HeapFree(GetProcessHeap(), 0, filename);
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}
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IDirect3DRM3_Release(d3drm3);
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IDirect3DRM2_Release(d3drm2);
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IDirect3DRM_Release(d3drm1);
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}
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START_TEST(d3drm)
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{
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test_MeshBuilder();
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@ -3720,4 +3994,5 @@ START_TEST(d3drm)
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test_create_device_from_d3d1();
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test_create_device_from_d3d2();
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test_create_device_from_d3d3();
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test_load_texture();
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}
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