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d3d10: Mark internal symbols hidden.
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@ -30,13 +30,13 @@
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#include "d3d10.h"
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/* TRACE helper functions */
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const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type);
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const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c);
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const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t);
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const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type) DECLSPEC_HIDDEN;
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const char *debug_d3d10_shader_variable_class(D3D10_SHADER_VARIABLE_CLASS c) DECLSPEC_HIDDEN;
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const char *debug_d3d10_shader_variable_type(D3D10_SHADER_VARIABLE_TYPE t) DECLSPEC_HIDDEN;
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void *d3d10_rb_alloc(size_t size);
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void *d3d10_rb_realloc(void *ptr, size_t size);
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void d3d10_rb_free(void *ptr);
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void *d3d10_rb_alloc(size_t size) DECLSPEC_HIDDEN;
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void *d3d10_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
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void d3d10_rb_free(void *ptr) DECLSPEC_HIDDEN;
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enum d3d10_effect_object_type
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{
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@ -143,7 +143,7 @@ struct d3d10_effect_technique
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};
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/* ID3D10Effect */
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extern const struct ID3D10EffectVtbl d3d10_effect_vtbl;
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extern const struct ID3D10EffectVtbl d3d10_effect_vtbl DECLSPEC_HIDDEN;
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struct d3d10_effect
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{
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const struct ID3D10EffectVtbl *vtbl;
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@ -173,7 +173,7 @@ struct d3d10_effect
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struct d3d10_effect_technique *techniques;
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};
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HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size);
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HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) DECLSPEC_HIDDEN;
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/* D3D10Core */
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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