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d3dx9: Implement D3DXFillVolumeTexture function.
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@ -126,7 +126,7 @@
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@ stub D3DXFillCubeTextureTX
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@ stdcall D3DXFillTexture(ptr ptr ptr)
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@ stub D3DXFillTextureTX
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@ stub D3DXFillVolumeTexture
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@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
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@ stub D3DXFillVolumeTextureTX
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@ stdcall D3DXFilterTexture(ptr ptr long long)
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@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
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@ -932,6 +932,121 @@ static void test_D3DXFillCubeTexture(IDirect3DDevice9 *device)
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IDirect3DCubeTexture9_Release(tex);
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}
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static void WINAPI fillfunc_volume(D3DXVECTOR4 *value, const D3DXVECTOR3 *texcoord,
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const D3DXVECTOR3 *texelsize, void *data)
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{
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value->x = texcoord->x;
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value->y = texcoord->y;
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value->z = texcoord->z;
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value->w = texelsize->x;
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}
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static void test_D3DXFillVolumeTexture(IDirect3DDevice9 *device)
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{
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IDirect3DVolumeTexture9 *tex;
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HRESULT hr;
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D3DLOCKED_BOX lock_box;
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DWORD x, y, z, m;
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DWORD v[4], e[4];
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DWORD value, expected, size, row_pitch, slice_pitch;
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size = 4;
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hr = IDirect3DDevice9_CreateVolumeTexture(device, size, size, size, 0, 0, D3DFMT_A8R8G8B8,
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D3DPOOL_MANAGED, &tex, NULL);
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if (SUCCEEDED(hr))
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{
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hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL);
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ok(hr == D3D_OK, "D3DXFillVolumeTexture returned %#x, expected %#x\n", hr, D3D_OK);
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for (m = 0; m < 3; m++)
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{
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hr = IDirect3DVolumeTexture9_LockBox(tex, m, &lock_box, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
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if (SUCCEEDED(hr))
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{
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row_pitch = lock_box.RowPitch / sizeof(DWORD);
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slice_pitch = lock_box.SlicePitch / sizeof(DWORD);
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for (z = 0; z < size; z++)
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{
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for (y = 0; y < size; y++)
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{
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for (x = 0; x < size; x++)
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{
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value = ((DWORD *)lock_box.pBits)[z * slice_pitch + y * row_pitch + x];
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v[0] = (value >> 24) & 0xff;
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v[1] = (value >> 16) & 0xff;
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v[2] = (value >> 8) & 0xff;
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v[3] = value & 0xff;
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e[0] = 255.0f / size + 0.5f;
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e[1] = (x + 0.5f) / size * 255.0f + 0.5f;
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e[2] = (y + 0.5f) / size * 255.0f + 0.5f;
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e[3] = (z + 0.5f) / size * 255.0f + 0.5f;
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expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
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ok(color_match(v, e),
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"Texel at (%u, %u, %u) doesn't match: %#x, expected %#x\n",
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x, y, z, value, expected);
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}
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}
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}
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IDirect3DVolumeTexture9_UnlockBox(tex, m);
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}
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size >>= 1;
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}
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}
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else
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skip("Failed to create texture\n");
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IDirect3DVolumeTexture9_Release(tex);
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 4, 1, 0, D3DFMT_A1R5G5B5,
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D3DPOOL_MANAGED, &tex, NULL);
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if (SUCCEEDED(hr))
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{
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hr = D3DXFillVolumeTexture(tex, fillfunc_volume, NULL);
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ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
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hr = IDirect3DVolumeTexture9_LockBox(tex, 0, &lock_box, NULL, D3DLOCK_READONLY);
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ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
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if (SUCCEEDED(hr))
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{
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row_pitch = lock_box.RowPitch / sizeof(WORD);
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slice_pitch = lock_box.SlicePitch / sizeof(WORD);
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for (z = 0; z < 4; z++)
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{
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for (y = 0; y < 4; y++)
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{
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for (x = 0; x < 4; x++)
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{
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value = ((WORD *)lock_box.pBits)[z * slice_pitch + y * row_pitch + x];
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v[0] = value >> 15;
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v[1] = value >> 10 & 0x1f;
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v[2] = value >> 5 & 0x1f;
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v[3] = value & 0x1f;
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e[0] = 1;
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e[1] = (x + 0.5f) / 4 * 31.0f + 0.5f;
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e[2] = (y + 0.5f) / 4 * 31.0f + 0.5f;
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e[3] = (z + 0.5f) / 4 * 31.0f + 0.5f;
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expected = e[0] << 15 | e[1] << 10 | e[2] << 5 | e[3];
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ok(color_match(v, e),
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"Texel at (%u, %u, %u) doesn't match: %#x, expected %#x\n",
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x, y, z, value, expected);
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}
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}
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}
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IDirect3DVolumeTexture9_UnlockBox(tex, 0);
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}
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}
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else
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skip("Failed to create texture\n");
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IDirect3DVolumeTexture9_Release(tex);
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}
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START_TEST(texture)
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{
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HWND wnd;
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@ -970,6 +1085,7 @@ START_TEST(texture)
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test_D3DXFilterTexture(device);
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test_D3DXFillTexture(device);
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test_D3DXFillCubeTexture(device);
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test_D3DXFillVolumeTexture(device);
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IDirect3DDevice9_Release(device);
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IDirect3D9_Release(d3d);
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@ -1163,3 +1163,101 @@ HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 texture,
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return D3D_OK;
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}
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HRESULT WINAPI D3DXFillVolumeTexture(LPDIRECT3DVOLUMETEXTURE9 texture,
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LPD3DXFILL3D function,
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LPVOID funcdata)
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{
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DWORD miplevels;
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DWORD m, i, x, y, z, c, v;
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D3DVOLUME_DESC desc;
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D3DLOCKED_BOX lock_box;
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D3DXVECTOR4 value;
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D3DXVECTOR3 coord, size;
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const PixelFormatDesc *format;
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BYTE *data, *pos;
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BYTE byte, mask;
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float comp_value;
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if (texture == NULL || function == NULL)
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return D3DERR_INVALIDCALL;
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miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
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for (m = 0; m < miplevels; m++)
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{
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if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc)))
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return D3DERR_INVALIDCALL;
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format = get_format_info(desc.Format);
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if (format->format == D3DFMT_UNKNOWN)
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{
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FIXME("Unsupported texture format %#x\n", desc.Format);
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return D3DERR_INVALIDCALL;
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}
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if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD)))
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return D3DERR_INVALIDCALL;
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size.x = 1.0f / desc.Width;
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size.y = 1.0f / desc.Height;
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size.z = 1.0f / desc.Depth;
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data = lock_box.pBits;
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for (z = 0; z < desc.Depth; z++)
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{
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/* The callback function expects the coordinates of the center
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of the texel */
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coord.z = (z + 0.5f) / desc.Depth;
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for (y = 0; y < desc.Height; y++)
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{
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coord.y = (y + 0.5f) / desc.Height;
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for (x = 0; x < desc.Width; x++)
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{
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coord.x = (x + 0.5f) / desc.Width;
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function(&value, &coord, &size, funcdata);
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pos = data + z * lock_box.SlicePitch + y * lock_box.RowPitch + x * format->bytes_per_pixel;
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for (i = 0; i < format->bytes_per_pixel; i++)
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pos[i] = 0;
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for (c = 0; c < 4; c++)
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{
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switch (c)
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{
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case 0: /* Alpha */
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comp_value = value.w;
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break;
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case 1: /* Red */
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comp_value = value.x;
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break;
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case 2: /* Green */
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comp_value = value.y;
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break;
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case 3: /* Blue */
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comp_value = value.z;
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break;
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}
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v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
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for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
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{
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mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
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byte = (v << format->shift[c] >> i) & mask;
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pos[i / 8] |= byte;
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}
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}
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}
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}
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}
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IDirect3DVolumeTexture9_UnlockBox(texture, m);
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}
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return D3D_OK;
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}
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