wined3d: Recognize SM4 ilt opcode.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-01-11 11:53:21 +01:00 committed by Alexandre Julliard
parent 5b5efd552e
commit 893619dfcd
5 changed files with 6 additions and 0 deletions

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@ -5258,6 +5258,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_IF */ NULL /* Hardcoded into the shader */,
/* WINED3DSIH_IFC */ shader_hw_ifc,
/* WINED3DSIH_IGE */ NULL,
/* WINED3DSIH_ILT */ NULL,
/* WINED3DSIH_IMAX */ NULL,
/* WINED3DSIH_IMIN */ NULL,
/* WINED3DSIH_IMUL */ NULL,

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@ -7906,6 +7906,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IF */ shader_glsl_if,
/* WINED3DSIH_IFC */ shader_glsl_ifc,
/* WINED3DSIH_IGE */ shader_glsl_relop,
/* WINED3DSIH_ILT */ NULL,
/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
/* WINED3DSIH_IMUL */ shader_glsl_imul,

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@ -86,6 +86,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_IF */ "if",
/* WINED3DSIH_IFC */ "ifc",
/* WINED3DSIH_IGE */ "ige",
/* WINED3DSIH_ILT */ "ilt",
/* WINED3DSIH_IMAX */ "imax",
/* WINED3DSIH_IMIN */ "imin",
/* WINED3DSIH_IMUL */ "imul",

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@ -99,6 +99,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_IF = 0x1f,
WINED3D_SM4_OP_IEQ = 0x20,
WINED3D_SM4_OP_IGE = 0x21,
WINED3D_SM4_OP_ILT = 0x22,
WINED3D_SM4_OP_IMAX = 0x24,
WINED3D_SM4_OP_IMIN = 0x25,
WINED3D_SM4_OP_IMUL = 0x26,
@ -271,6 +272,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"},
{WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"},
{WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"},
{WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "U", "II"},
{WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "I", "II"},
{WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "I", "II"},
{WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},

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@ -501,6 +501,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_IF,
WINED3DSIH_IFC,
WINED3DSIH_IGE,
WINED3DSIH_ILT,
WINED3DSIH_IMAX,
WINED3DSIH_IMIN,
WINED3DSIH_IMUL,