mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 13:10:28 +00:00
d3dx8: Implement D3DXMatrixStack_RotateAxis.
This commit is contained in:
parent
d25fd01bfd
commit
896e30761a
@ -764,9 +764,16 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_Push(ID3DXMatrixStack *iface)
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxis(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
|
||||
{
|
||||
D3DXMATRIX temp;
|
||||
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
|
||||
FIXME("(%p) : stub\n",This);
|
||||
return E_NOTIMPL;
|
||||
|
||||
TRACE("iface %p\n", iface);
|
||||
|
||||
if (!pv) return D3DERR_INVALIDCALL;
|
||||
D3DXMatrixRotationAxis(&temp, pv, angle);
|
||||
D3DXMatrixMultiply(&This->stack[This->current], &This->stack[This->current], &temp);
|
||||
|
||||
return D3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *iface, CONST D3DXVECTOR3 *pv, FLOAT angle)
|
||||
|
Loading…
Reference in New Issue
Block a user