From 89d0d3ffd8dc0e1bb8eddb69281269a04d120c8c Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 25 Oct 2011 21:20:28 +0200 Subject: [PATCH] wined3d: Get rid of the device parameter to context_setup_target(). --- dlls/wined3d/context.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 1def81793f..f11b8dbee0 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2402,8 +2402,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de return TRUE; } -static void context_setup_target(struct wined3d_device *device, - struct wined3d_context *context, struct wined3d_surface *target) +static void context_setup_target(struct wined3d_context *context, struct wined3d_surface *target) { BOOL old_render_offscreen = context->render_offscreen, render_offscreen; @@ -2507,7 +2506,7 @@ struct wined3d_context *context_acquire(struct wined3d_device *device, struct wi } context_update_window(context); - context_setup_target(device, context, target); + context_setup_target(context, target); context_enter(context); if (!context->valid) return context;