wined3d: Fix shader spam.

This commit is contained in:
Rico Schüller 2009-09-18 15:44:16 +02:00 committed by Alexandre Julliard
parent c90333d5b3
commit 8a890d399a

View File

@ -187,14 +187,14 @@ static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleA
static const char * const spam[] =
{
"Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */
"Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */
"Fragment shader was successfully compiled to run on hardware.\n", /* fglrx, with \n */
"Fragment shader was successfully compiled to run on hardware.", /* fglrx, no \n */
"Fragment shader(s) linked, vertex shader(s) linked. \n ", /* fglrx, with \n */
"Fragment shader(s) linked, vertex shader(s) linked.", /* fglrx, no \n */
"Vertex shader(s) linked, no fragment shader(s) defined. \n ", /* fglrx, with \n */
"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
"Fragment shader was successfully compiled to run on hardware.\n"
"Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
"Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */
"Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
};
if (!TRACE_ON(d3d_shader) && !FIXME_ON(d3d_shader)) return;