dxgi: Refuse to create a D3D10 wined3d device if it is not supported by the GPU.

This commit is contained in:
Matteo Bruni 2011-10-25 16:58:46 +02:00 committed by Alexandre Julliard
parent 5f2c6b3c82
commit 8af1c6ee19

View File

@ -353,6 +353,7 @@ HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *l
struct wined3d *wined3d;
void *layer_base;
HRESULT hr;
WINED3DCAPS caps;
device->IWineDXGIDevice_iface.lpVtbl = &dxgi_device_vtbl;
device->refcount = 1;
@ -398,6 +399,16 @@ HRESULT dxgi_device_init(struct dxgi_device *device, struct dxgi_device_layer *l
wined3d_device_parent = IWineDXGIDeviceParent_get_wined3d_device_parent(dxgi_device_parent);
FIXME("Ignoring adapter type.\n");
hr = wined3d_get_device_caps(wined3d, adapter_ordinal, WINED3DDEVTYPE_HAL, &caps);
if (FAILED(hr) || caps.VertexShaderVersion < 4 || caps.PixelShaderVersion < 4)
{
WARN("Direct3D 10 is not supported on this GPU with the current shader backend.\n");
if (SUCCEEDED(hr))
hr = E_FAIL;
goto fail;
}
EnterCriticalSection(&dxgi_cs);
hr = wined3d_device_create(wined3d, adapter_ordinal, WINED3DDEVTYPE_HAL, NULL, 0, 4,
wined3d_device_parent, &device->wined3d_device);