From 8d4ac8ac1b64403e22f60ac79f946c064e656819 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Mon, 23 Feb 2009 19:18:10 +0100 Subject: [PATCH] wined3d: Remove a TODO. init_materials() doesn't exist, and I don't know what the TODO means with primitive type (the diffuse stuff is already handled properly). --- dlls/wined3d/state.c | 1 - 1 file changed, 1 deletion(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 329444ca4b..35f6d0a9f2 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1146,7 +1146,6 @@ void state_fogdensity(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCo checkGLcall("glFogf(GL_FOG_DENSITY, (float) Value)"); } -/* TODO: Merge with primitive type + init_materials()!! */ static void state_colormat(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { IWineD3DDeviceImpl *device = stateblock->wineD3DDevice; GLenum Parm = 0;