d3d8: Refuse to reset a lost device.

This commit is contained in:
Stefan Dösinger 2014-12-01 22:46:47 +01:00 committed by Alexandre Julliard
parent aa9bc4c509
commit 8dd44e2801
2 changed files with 17 additions and 0 deletions

View File

@ -647,6 +647,12 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
if (device->device_state == D3D8_DEVICE_STATE_LOST)
{
WARN("App not active, returning D3DERR_DEVICELOST.\n");
return D3DERR_DEVICELOST;
}
wined3d_mutex_lock();
if (device->vertex_buffer)

View File

@ -6863,6 +6863,17 @@ static void test_lost_device(void)
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
ret = SetForegroundWindow(GetDesktopWindow());
ok(ret, "Failed to set foreground window.\n");
hr = reset_device(device, &device_desc);
ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
ret = ShowWindow(window, SW_RESTORE);
ok(ret, "Failed to restore window.\n");
ret = SetForegroundWindow(window);
ok(ret, "Failed to set foreground window.\n");
hr = reset_device(device, &device_desc);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done: