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d3d8: Refuse to reset a lost device.
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@ -647,6 +647,12 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
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TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
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if (device->device_state == D3D8_DEVICE_STATE_LOST)
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{
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WARN("App not active, returning D3DERR_DEVICELOST.\n");
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return D3DERR_DEVICELOST;
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}
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wined3d_mutex_lock();
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if (device->vertex_buffer)
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@ -6863,6 +6863,17 @@ static void test_lost_device(void)
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hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
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todo_wine ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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ret = SetForegroundWindow(GetDesktopWindow());
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ok(ret, "Failed to set foreground window.\n");
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hr = reset_device(device, &device_desc);
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ok(hr == D3DERR_DEVICELOST, "Got unexpected hr %#x.\n", hr);
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ret = ShowWindow(window, SW_RESTORE);
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ok(ret, "Failed to restore window.\n");
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ret = SetForegroundWindow(window);
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ok(ret, "Failed to set foreground window.\n");
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hr = reset_device(device, &device_desc);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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