From 8e9f0af2a91bc68fb26aa2192a99e7626f6fa2e3 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 2 Jan 2013 12:07:28 +0100 Subject: [PATCH] d3d10core/tests: Add a small test for ID3D10Device_CreateRasterizerState(). --- dlls/d3d10core/tests/device.c | 44 +++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c index b045c5070d..1ed99a03ea 100644 --- a/dlls/d3d10core/tests/device.c +++ b/dlls/d3d10core/tests/device.c @@ -719,6 +719,49 @@ static void test_create_depthstencil_state(void) ok(!refcount, "Device has %u references left.\n", refcount); } +static void test_create_rasterizer_state(void) +{ + ID3D10RasterizerState *rast_state1, *rast_state2; + D3D10_RASTERIZER_DESC rast_desc; + ID3D10Device *device; + ULONG refcount; + HRESULT hr; + + if (!(device = create_device())) + { + skip("Failed to create device, skipping tests.\n"); + return; + } + + hr = ID3D10Device_CreateRasterizerState(device, NULL, &rast_state1); + ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); + + rast_desc.FillMode = D3D10_FILL_SOLID; + rast_desc.CullMode = D3D10_CULL_BACK; + rast_desc.FrontCounterClockwise = FALSE; + rast_desc.DepthBias = 0; + rast_desc.DepthBiasClamp = 0.0f; + rast_desc.SlopeScaledDepthBias = 0.0f; + rast_desc.DepthClipEnable = TRUE; + rast_desc.ScissorEnable = FALSE; + rast_desc.MultisampleEnable = FALSE; + rast_desc.AntialiasedLineEnable = FALSE; + + hr = ID3D10Device_CreateRasterizerState(device, &rast_desc, &rast_state1); + ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); + hr = ID3D10Device_CreateRasterizerState(device, &rast_desc, &rast_state2); + ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr); + ok(rast_state1 == rast_state2, "Got different rasterizer state objects.\n"); + + refcount = ID3D10RasterizerState_Release(rast_state2); + ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); + refcount = ID3D10RasterizerState_Release(rast_state1); + ok(!refcount, "Got unexpected refcount %u.\n", refcount); + + refcount = ID3D10Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + START_TEST(device) { test_device_interfaces(); @@ -731,4 +774,5 @@ START_TEST(device) test_create_sampler_state(); test_create_blend_state(); test_create_depthstencil_state(); + test_create_rasterizer_state(); }