wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DCubeTextureImpl_PreLoad.

This commit is contained in:
Alexander Dorofeyev 2008-04-03 00:12:08 +03:00 committed by Alexandre Julliard
parent 9b04822170
commit 8ec63a9cf7

View File

@ -125,7 +125,6 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
}
IWineD3DCubeTexture_BindTexture(iface);
ENTER_GL();
/* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
if (This->baseTexture.dirty) {
for (i = 0; i < This->baseTexture.levels; i++) {
@ -152,7 +151,6 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
} else {
TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
}
LEAVE_GL();
/* No longer dirty */
This->baseTexture.dirty = FALSE;