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wined3d: Only set D3D caps when GL was loaded successfully.
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@ -3457,8 +3457,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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/* Fill the ddraw caps structure */
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pCaps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
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WINEDDCAPS_PALETTE |
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blit_caps |
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WINEDDCAPS_3D; /* TODO: Make conditional */
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blit_caps;
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pCaps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED |
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WINEDDCAPS2_NOPAGELOCKREQUIRED |
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WINEDDCAPS2_PRIMARYGAMMA |
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@ -3483,12 +3482,18 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
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WINEDDSCAPS_PRIMARYSURFACE |
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WINEDDSCAPS_SYSTEMMEMORY |
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WINEDDSCAPS_VIDEOMEMORY |
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WINEDDSCAPS_VISIBLE |
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WINEDDSCAPS_3DDEVICE | /* TODO: Make conditional */
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WINEDDSCAPS_MIPMAP | /* TODO: Make conditional */
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WINEDDSCAPS_TEXTURE | /* TODO: Make conditional */
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WINEDDSCAPS_ZBUFFER; /* TODO: Make conditional */
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WINEDDSCAPS_VISIBLE;
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pCaps->DirectDrawCaps.StrideAlign = 0; /* TODO: SURFACE_ALIGNMENT */
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/* Set D3D caps if OpenGL is available. */
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if(Adapters[Adapter].opengl) {
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pCaps->DirectDrawCaps.ddsCaps |=WINEDDSCAPS_3DDEVICE |
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WINEDDSCAPS_MIPMAP |
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WINEDDSCAPS_TEXTURE |
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WINEDDSCAPS_ZBUFFER;
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pCaps->DirectDrawCaps.Caps |= WINEDDCAPS_3D;
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}
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return WINED3D_OK;
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}
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