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d3d9: Use D3DFOG_* constants instead of plain integers.
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@ -1385,83 +1385,83 @@ static void fog_with_shader_test(IDirect3DDevice9 *device)
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unsigned int color[11];
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} test_data[] = {
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/* only pixel shader: */
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{0, 1, 0, 3,
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{0, 1, D3DFOG_NONE, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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{0, 1, 1, 3,
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{0, 1, D3DFOG_EXP, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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{0, 1, 2, 3,
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{0, 1, D3DFOG_EXP2, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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{0, 1, 3, 0,
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{0, 1, D3DFOG_LINEAR, D3DFOG_NONE,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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{0, 1, 3, 3,
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{0, 1, D3DFOG_LINEAR, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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/* vertex shader */
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{1, 0, 0, 0,
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{1, 0, D3DFOG_NONE, D3DFOG_NONE,
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{0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00,
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0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}},
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{1, 0, 0, 3,
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{1, 0, D3DFOG_NONE, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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{1, 0, 1, 3,
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{1, 0, D3DFOG_EXP, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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{1, 0, 2, 3,
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{1, 0, D3DFOG_EXP2, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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{1, 0, 3, 3,
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{1, 0, D3DFOG_LINEAR, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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/* vertex shader and pixel shader */
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{1, 1, 0, 3,
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{1, 1, D3DFOG_NONE, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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{1, 1, 1, 3,
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{1, 1, D3DFOG_EXP, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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{1, 1, 2, 3,
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{1, 1, D3DFOG_EXP2, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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{1, 1, 3, 3,
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{1, 1, D3DFOG_LINEAR, D3DFOG_LINEAR,
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{0x00ff0000, 0x00ff0000, 0x00df2000, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x0040bf00, 0x0020df00, 0x0000ff00, 0x0000ff00}},
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#if 0 /* FIXME: these fail on GeForce 8500 */
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/* foggy vertex shader */
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{2, 0, 0, 0,
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{2, 0, D3DFOG_NONE, D3DFOG_NONE,
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{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
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{2, 0, 1, 0,
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{2, 0, D3DFOG_EXP, D3DFOG_NONE,
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{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
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{2, 0, 2, 0,
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{2, 0, D3DFOG_EXP2, D3DFOG_NONE,
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{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
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{2, 0, 3, 0,
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{2, 0, D3DFOG_LINEAR, D3DFOG_NONE,
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{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
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#endif
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/* foggy vertex shader and pixel shader */
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{2, 1, 0, 0,
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{2, 1, D3DFOG_NONE, D3DFOG_NONE,
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{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
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{2, 1, 1, 0,
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{2, 1, D3DFOG_EXP, D3DFOG_NONE,
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{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
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{2, 1, 2, 0,
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{2, 1, D3DFOG_EXP2, D3DFOG_NONE,
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{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
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{2, 1, 3, 0,
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{2, 1, D3DFOG_LINEAR, D3DFOG_NONE,
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{0x00ff0000, 0x00fe0100, 0x00de2100, 0x00bf4000, 0x009f6000, 0x007f8000,
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0x005fa000, 0x003fc000, 0x001fe000, 0x0000ff00, 0x0000ff00}},
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