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wined3d: Add a parameter for SetRenderTarget viewport setup.
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@ -1005,7 +1005,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 ifa
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{
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hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
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if (SUCCEEDED(hr) && pSurface)
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hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
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hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
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if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
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}
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if (original_ds) IWineD3DSurface_Release(original_ds);
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@ -1042,7 +1042,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX
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}
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wined3d_mutex_lock();
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hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
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hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
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wined3d_mutex_unlock();
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return hr;
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@ -348,7 +348,8 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
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* vanish soon.
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*/
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IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
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This->ddraw->d3d_target->WineD3DSurface);
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This->ddraw->d3d_target->WineD3DSurface,
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FALSE);
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/* This->target is the offscreen target.
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* This->ddraw->d3d_target is the target used by DDraw
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*/
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@ -1984,7 +1985,8 @@ IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
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hr = IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
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0,
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Target ? Target->WineD3DSurface : NULL);
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Target ? Target->WineD3DSurface : NULL,
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FALSE);
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if(hr != D3D_OK)
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{
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LeaveCriticalSection(&ddraw_cs);
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@ -865,7 +865,6 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
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if(!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) &&
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(This->d3d_target != target))
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{
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WINED3DVIEWPORT vp;
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TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This, This->d3d_target, target);
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hr = IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
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This->d3d_target->WineD3DSurface,
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@ -875,17 +874,8 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
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/* Render to the back buffer */
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IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
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target->WineD3DSurface);
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vp.X = 0;
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vp.Y = 0;
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vp.Width = target->surface_desc.dwWidth;
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vp.Height = target->surface_desc.dwHeight;
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vp.MinZ = 0.0;
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vp.MaxZ = 1.0;
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IWineD3DDevice_SetViewport(This->wineD3DDevice,
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&vp);
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target->WineD3DSurface,
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TRUE);
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object->OffScreenTarget = TRUE;
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}
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else
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@ -6184,9 +6184,9 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
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context_release(context);
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, DWORD RenderTargetIndex, IWineD3DSurface *pRenderTarget) {
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static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface, DWORD RenderTargetIndex, IWineD3DSurface *pRenderTarget,
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BOOL set_viewport) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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int dxVersion = ( (IWineD3DImpl *) This->wineD3D)->dxVersion;
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TRACE("(%p) : Setting rendertarget %d to %p\n", This, RenderTargetIndex, pRenderTarget);
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@ -6220,7 +6220,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
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This->render_targets[RenderTargetIndex] = pRenderTarget;
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/* Render target 0 is special */
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if(RenderTargetIndex == 0 && dxVersion > 7) {
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if(RenderTargetIndex == 0 && set_viewport) {
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/* Finally, reset the viewport and scissor rect as the MSDN states.
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* Tests show that stateblock recording is ignored, the change goes
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* directly into the primary stateblock.
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@ -3205,7 +3205,8 @@ interface IWineD3DDevice : IWineD3DBase
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);
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HRESULT SetRenderTarget(
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[in] DWORD render_target_idx,
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[in] IWineD3DSurface *render_target
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[in] IWineD3DSurface *render_target,
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[in] BOOL set_viewport
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);
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HRESULT GetRenderTarget(
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[in] DWORD render_target_idx,
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