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wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures cannot be created, SYSTEMMEM ones cannot be used for texturing on Windows.
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@ -352,6 +352,31 @@ static void test_gettexture(IDirect3DDevice9 *device) {
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ok(texture == NULL, "Texture returned is %p, expected NULL\n", texture);
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}
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static void test_lod(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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DWORD ret;
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IDirect3DTexture9 *texture;
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hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
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&texture, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
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/* SetLOD is only supported on D3DPOOL_MANAGED textures, but it doesn't return a HRESULT,
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* so it can't return a normal error. Instead, the call is simply ignored
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*/
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ret = IDirect3DTexture9_SetLOD(texture, 0);
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ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
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ret = IDirect3DTexture9_SetLOD(texture, 1);
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ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
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ret = IDirect3DTexture9_SetLOD(texture, 2);
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ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
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ret = IDirect3DTexture9_GetLOD(texture);
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ok(ret == 0, "IDirect3DTexture9_GetLOD returned %u, expected 0\n", ret);
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IDirect3DTexture9_Release(texture);
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}
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START_TEST(texture)
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{
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D3DCAPS9 caps;
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@ -376,6 +401,7 @@ START_TEST(texture)
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test_mipmap_gen(device_ptr);
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test_filter(device_ptr);
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test_gettexture(device_ptr);
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test_lod(device_ptr);
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refcount = IDirect3DDevice9_Release(device_ptr);
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ok(!refcount, "Device has %u references left\n", refcount);
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@ -97,8 +97,12 @@ DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD LODNew)
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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DWORD old = This->baseTexture.LOD;
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/* The d3d9:texture test shows that SetLOD is ignored on non-managed
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* textures. The call always returns 0, and GetLOD always returns 0
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*/
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if (This->resource.pool != WINED3DPOOL_MANAGED) {
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return WINED3DERR_INVALIDCALL;
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TRACE("Ignoring SetLOD on %s texture, returning 0\n", debug_d3dpool(This->resource.pool));
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return 0;
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}
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if(LODNew >= This->baseTexture.levels)
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@ -123,10 +127,6 @@ DWORD basetexture_get_lod(IWineD3DBaseTexture *iface)
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{
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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if (This->resource.pool != WINED3DPOOL_MANAGED) {
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return WINED3DERR_INVALIDCALL;
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}
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TRACE("(%p) : returning %d\n", This, This->baseTexture.LOD);
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return This->baseTexture.LOD;
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