wined3d: Handle input modifiers in texcrd with arb shaders.

This commit is contained in:
Stefan Dösinger 2007-03-24 16:08:22 +01:00 committed by Alexandre Julliard
parent 6746209d4e
commit 929116f23c

View File

@ -663,7 +663,6 @@ void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg) {
IWineD3DPixelShaderImpl* This = (IWineD3DPixelShaderImpl*) arg->shader;
DWORD dst = arg->dst;
DWORD* src = arg->src;
SHADER_BUFFER* buffer = arg->buffer;
DWORD hex_version = This->baseShader.hex_version;
@ -674,8 +673,10 @@ void pshader_hw_texcoord(SHADER_OPCODE_ARG* arg) {
shader_addline(buffer, "MOV_SAT T%u%s, fragment.texcoord[%u];\n", reg, tmp, reg);
} else {
DWORD reg1 = dst & WINED3DSP_REGNUM_MASK;
DWORD reg2 = src[0] & WINED3DSP_REGNUM_MASK;
shader_addline(buffer, "MOV R%u%s, fragment.texcoord[%u];\n", reg1, tmp, reg2);
char reg_src[40];
pshader_gen_input_modifier_line(buffer, arg->src[0], 0, reg_src);
shader_addline(buffer, "MOV R%u%s, %s;\n", reg1, tmp, reg_src);
}
}