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d3dx9/tests: Mark a test todo_wine when DXTn textures aren't supported by the GL driver.
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@ -1637,7 +1637,10 @@ static void test_D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *devic
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ok(hr == D3DERR_INVALIDCALL, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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hr = D3DXCreateVolumeTextureFromFileInMemory(device, dds_volume_map, sizeof(dds_volume_map), &volume_texture);
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ok(hr == D3D_OK, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
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if (has_2d_dxt3)
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ok(hr == D3D_OK, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
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else
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todo_wine ok(hr == D3D_OK, "D3DXCreateVolumeTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);
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if (SUCCEEDED(hr))
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{
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levelcount = IDirect3DVolumeTexture9_GetLevelCount(volume_texture);
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