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wined3d: Avoid NULL dereference.
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@ -2405,7 +2405,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface,
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}
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*pStream = This->stateBlock->streamSource[StreamNumber];
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*pStride = This->stateBlock->streamStride[StreamNumber];
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*pOffset = This->stateBlock->streamOffset[StreamNumber];
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if (pOffset) {
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*pOffset = This->stateBlock->streamOffset[StreamNumber];
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}
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if (*pStream == NULL) {
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FIXME("Attempting to get an empty stream %d, returning WINED3DERR_INVALIDCALL\n", StreamNumber);
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