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wined3d: Move the scissor rect to wined3d_state.
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1ef4f075c1
commit
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@ -567,7 +567,7 @@ void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect)
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if (stateblock->state.render_states[WINED3DRS_SCISSORTESTENABLE])
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{
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IntersectRect(rect, rect, &stateblock->scissorRect);
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IntersectRect(rect, rect, &stateblock->state.scissor_rect);
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}
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}
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@ -3138,11 +3138,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetScissorRect(IWineD3DDevice *iface, C
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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This->updateStateBlock->changed.scissorRect = TRUE;
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if(EqualRect(&This->updateStateBlock->scissorRect, pRect)) {
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TRACE("App is setting the old scissor rectangle over, nothing to do\n");
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if (EqualRect(&This->updateStateBlock->state.scissor_rect, pRect))
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{
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TRACE("App is setting the old scissor rectangle over, nothing to do.\n");
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return WINED3D_OK;
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}
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CopyRect(&This->updateStateBlock->scissorRect, pRect);
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CopyRect(&This->updateStateBlock->state.scissor_rect, pRect);
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if(This->isRecordingState) {
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TRACE("Recording... not performing anything\n");
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@ -3157,7 +3158,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetScissorRect(IWineD3DDevice *iface, C
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static HRESULT WINAPI IWineD3DDeviceImpl_GetScissorRect(IWineD3DDevice *iface, RECT* pRect) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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*pRect = This->updateStateBlock->scissorRect;
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*pRect = This->updateStateBlock->state.scissor_rect;
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TRACE("(%p)Returning a Scissor Rect of %d:%d-%d:%d\n", This, pRect->left, pRect->top, pRect->right, pRect->bottom);
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return WINED3D_OK;
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}
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@ -5759,10 +5760,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderTarget(IWineD3DDevice *iface,
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device->stateBlock->viewport.MinZ = 0.0f;
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IWineD3DDeviceImpl_MarkStateDirty(device, STATE_VIEWPORT);
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device->stateBlock->scissorRect.top = 0;
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device->stateBlock->scissorRect.left = 0;
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device->stateBlock->scissorRect.right = device->stateBlock->viewport.Width;
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device->stateBlock->scissorRect.bottom = device->stateBlock->viewport.Height;
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device->stateBlock->state.scissor_rect.top = 0;
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device->stateBlock->state.scissor_rect.left = 0;
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device->stateBlock->state.scissor_rect.right = device->stateBlock->viewport.Width;
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device->stateBlock->state.scissor_rect.bottom = device->stateBlock->viewport.Height;
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IWineD3DDeviceImpl_MarkStateDirty(device, STATE_SCISSORRECT);
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}
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@ -4880,7 +4880,7 @@ static void light(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3
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static void scissorrect(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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{
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IWineD3DSurfaceImpl *target = stateblock->device->render_targets[0];
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RECT *pRect = &stateblock->scissorRect;
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RECT *pRect = &stateblock->state.scissor_rect;
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UINT height;
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UINT width;
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@ -755,12 +755,12 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
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This->viewport = targetStateBlock->viewport;
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}
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if(This->changed.scissorRect
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&& memcmp(&targetStateBlock->scissorRect, &This->scissorRect, sizeof(This->scissorRect)))
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if (This->changed.scissorRect && memcmp(&targetStateBlock->state.scissor_rect,
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&This->state.scissor_rect, sizeof(This->state.scissor_rect)))
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{
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TRACE("Updating scissor rect.\n");
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This->scissorRect = targetStateBlock->scissorRect;
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This->state.scissor_rect = targetStateBlock->state.scissor_rect;
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}
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map = This->changed.streamSource;
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@ -1000,7 +1000,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Apply(IWineD3DStateBlock *iface)
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if (This->changed.scissorRect)
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{
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IWineD3DDevice_SetScissorRect(device, &This->scissorRect);
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IWineD3DDevice_SetScissorRect(device, &This->state.scissor_rect);
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}
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map = This->changed.streamSource;
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@ -2349,6 +2349,8 @@ struct wined3d_stream_state
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struct wined3d_state
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{
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RECT scissor_rect;
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DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
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};
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@ -2425,9 +2427,6 @@ struct IWineD3DStateBlockImpl
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/* Sampler States */
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DWORD samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
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/* Scissor test rectangle */
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RECT scissorRect;
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/* Contained state management */
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DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
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unsigned int num_contained_render_states;
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