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d3d: Pass the cube face to Create*Texture's surface creation callback.
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@ -626,7 +626,8 @@ size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_el
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/* Callbacks */
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extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
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WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
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IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
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WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
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HANDLE* pSharedHandle);
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extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
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WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
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@ -1769,7 +1769,8 @@ const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
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/* Internal function called back during the CreateDevice to create a render target */
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HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
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WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
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IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) {
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WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
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HANDLE *pSharedHandle) {
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HRESULT res = D3D_OK;
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IDirect3DSurface8Impl *d3dSurface = NULL;
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@ -552,7 +552,8 @@ typedef struct IDirect3DQuery9Impl {
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/* Callbacks */
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extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
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WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
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IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
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WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
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HANDLE* pSharedHandle);
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extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
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WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
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@ -1085,7 +1085,8 @@ const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
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/* Internal function called back during the CreateDevice to create a render target */
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HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
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WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
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IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
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WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
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HANDLE* pSharedHandle) {
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HRESULT res = D3D_OK;
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IDirect3DSurface9Impl *d3dSurface = NULL;
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@ -1578,6 +1578,7 @@ IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
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* Format: The requested format
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* Usage, Pool: D3DUSAGE and D3DPOOL of the surface
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* level: The mipmap level
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* Face: The cube map face type
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* Surface: Pointer to pass the created surface back at
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* SharedHandle: NULL
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*
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@ -1591,6 +1592,7 @@ D3D7CB_CreateSurface(IUnknown *device,
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UINT Width, UINT Height,
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WINED3DFORMAT Format,
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DWORD Usage, WINED3DPOOL Pool, UINT level,
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WINED3DCUBEMAP_FACES Face,
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IWineD3DSurface **Surface,
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HANDLE *SharedHandle)
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{
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@ -851,7 +851,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U
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for (i = 0; i < object->baseTexture.levels; i++)
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{
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/* use the callback to create the texture surface */
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hr = D3DCB_CreateSurface(This->parent, parent, tmpW, tmpH, Format, Usage, Pool, i, &object->surfaces[i],NULL);
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hr = D3DCB_CreateSurface(This->parent, parent, tmpW, tmpH, Format, Usage, Pool, i, WINED3DCUBEMAP_FACE_POSITIVE_X, &object->surfaces[i],NULL);
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if (hr!= WINED3D_OK || ( (IWineD3DSurfaceImpl *) object->surfaces[i])->Flags & SFLAG_OVERSIZE) {
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FIXME("Failed to create surface %p\n", object);
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/* clean up */
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@ -1046,7 +1046,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
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for (j = 0; j < 6; j++) {
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hr=D3DCB_CreateSurface(This->parent, parent, tmpW, tmpW, Format, Usage, Pool,
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i /* Level */, &object->surfaces[j][i],pSharedHandle);
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i /* Level */, j, &object->surfaces[j][i],pSharedHandle);
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if(hr!= WINED3D_OK) {
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/* clean up */
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@ -209,6 +209,7 @@ typedef HRESULT WINAPI (*D3DCB_CREATESURFACEFN) (IUnknown *pDevice,
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DWORD Usage,
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WINED3DPOOL Pool,
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UINT Level,
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WINED3DCUBEMAP_FACES Face,
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struct IWineD3DSurface **ppSurface,
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HANDLE *pSharedHandle);
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