mirror of
https://github.com/reactos/wine.git
synced 2024-11-24 20:30:01 +00:00
d3d9/tests: Add a test for offscreen point sprites.
This commit is contained in:
parent
b1abafcf8d
commit
95aaaf2f12
@ -8797,7 +8797,9 @@ static void pointsize_test(IDirect3DDevice9 *device)
|
||||
D3DMATRIX identity;
|
||||
float ptsize, ptsize_orig, ptsizemax_orig, ptsizemin_orig;
|
||||
DWORD color;
|
||||
IDirect3DSurface9 *rt, *backbuffer;
|
||||
IDirect3DTexture9 *tex1, *tex2;
|
||||
RECT rect = {0, 0, 128, 128};
|
||||
D3DLOCKED_RECT lr;
|
||||
const DWORD tex1_data[4] = {0x00ff0000, 0x00ff0000,
|
||||
0x00000000, 0x00000000};
|
||||
@ -9007,6 +9009,53 @@ static void pointsize_test(IDirect3DDevice9 *device)
|
||||
ok(color == 0x00ffff00, "pSprite: Pixel (64+4),(64-4) has color 0x%08x, expected 0x00ffff00\n", color);
|
||||
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||
|
||||
U(matrix).m[0][0] = 1.0f / 64.0f;
|
||||
U(matrix).m[1][1] = -1.0f / 64.0f;
|
||||
hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &matrix);
|
||||
ok(SUCCEEDED(hr), "SetTransform failed, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &backbuffer);
|
||||
ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8,
|
||||
D3DMULTISAMPLE_NONE, 0, TRUE, &rt, NULL );
|
||||
ok(SUCCEEDED(hr), "CreateRenderTarget failed, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
|
||||
ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ffff, 0.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[0], sizeof(float) * 3);
|
||||
ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_StretchRect(device, rt, &rect, backbuffer, &rect, D3DTEXF_NONE);
|
||||
ok(SUCCEEDED(hr), "StretchRect failed, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
|
||||
ok(SUCCEEDED(hr), "SetRenderTarget failed, hr %#x.\n", hr);
|
||||
IDirect3DSurface9_Release(backbuffer);
|
||||
IDirect3DSurface9_Release(rt);
|
||||
|
||||
color = getPixelColor(device, 64-4, 64-4);
|
||||
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0x00, 0x00), 0),
|
||||
"Expected color 0x00ff0000, got 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 64+4, 64-4);
|
||||
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0x00), 0),
|
||||
"Expected color 0x0000ff00, got 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 64-4, 64+4);
|
||||
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00), 0),
|
||||
"Expected color 0x00000000, got 0x%08x.\n", color);
|
||||
color = getPixelColor(device, 64+4, 64+4);
|
||||
ok(color_match(color, D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00), 0),
|
||||
"Expected color 0x0000ff00, got 0x%08x.\n", color);
|
||||
|
||||
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||
ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
|
Loading…
Reference in New Issue
Block a user