ddraw: Don't set the palette on attached backbuffers in ddraw_surface7_SetPalette().

Tests show this is just wrong. This patch fixes a regression introduced by
commit 74e3f516bc.
This commit is contained in:
Henri Verbeet 2013-12-12 10:23:31 +01:00 committed by Alexandre Julliard
parent 1f0bb534ec
commit 9651079ff9

View File

@ -4695,7 +4695,6 @@ static HRESULT WINAPI ddraw_surface7_SetPalette(IDirectDrawSurface7 *iface, IDir
struct ddraw_surface *surface = impl_from_IDirectDrawSurface7(iface);
struct ddraw_palette *palette_impl = unsafe_impl_from_IDirectDrawPalette(palette);
struct ddraw_palette *prev;
HRESULT hr;
TRACE("iface %p, palette %p.\n", iface, palette);
@ -4721,34 +4720,6 @@ static HRESULT WINAPI ddraw_surface7_SetPalette(IDirectDrawSurface7 *iface, IDir
wined3d_surface_set_palette(surface->ddraw->wined3d_frontbuffer,
palette_impl ? palette_impl->wineD3DPalette : NULL);
/* If this is a front buffer, also update the back buffers
* TODO: How do things work for palettized cube textures? */
if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
{
/* For primary surfaces the tree is just a list, so the simpler scheme fits too */
DDSCAPS2 caps2 = { DDSCAPS_FLIP, 0, 0, 0 };
struct ddraw_surface *current = surface;
for (;;)
{
IDirectDrawSurface7 *attach;
if (FAILED(hr = ddraw_surface7_GetAttachedSurface(&current->IDirectDrawSurface7_iface, &caps2, &attach)))
break;
current = impl_from_IDirectDrawSurface7(attach);
if (current == surface)
{
ddraw_surface7_Release(attach);
break;
}
TRACE("Setting palette on %p.\n", attach);
ddraw_surface7_SetPalette(attach, palette);
ddraw_surface7_Release(attach);
}
}
wined3d_mutex_unlock();
return DD_OK;