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wined3d: Introduce wined3d_texture_release_dc().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -311,7 +311,7 @@ static HRESULT WINAPI d3d9_surface_ReleaseDC(IDirect3DSurface9 *iface, HDC dc)
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TRACE("iface %p, dc %p.\n", iface, dc);
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wined3d_mutex_lock();
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hr = wined3d_surface_releasedc(surface->wined3d_surface, dc);
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hr = wined3d_texture_release_dc(surface->wined3d_texture, surface->sub_resource_idx, dc);
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wined3d_mutex_unlock();
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switch (hr)
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@ -1558,3 +1558,21 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
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return wined3d_surface_getdc(surface_from_resource(sub_resource), dc);
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}
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HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc)
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{
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struct wined3d_resource *sub_resource;
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TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc);
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
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return WINED3DERR_INVALIDCALL;
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if (sub_resource->type != WINED3D_RTYPE_SURFACE)
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{
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WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture->resource.type));
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return WINED3DERR_INVALIDCALL;
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}
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return wined3d_surface_releasedc(surface_from_resource(sub_resource), dc);
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}
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@ -270,6 +270,7 @@
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@ cdecl wined3d_texture_get_sub_resource(ptr long)
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@ cdecl wined3d_texture_incref(ptr)
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@ cdecl wined3d_texture_preload(ptr)
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@ cdecl wined3d_texture_release_dc(ptr long ptr)
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@ cdecl wined3d_texture_set_autogen_filter_type(ptr long)
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@ cdecl wined3d_texture_set_color_key(ptr long ptr)
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@ cdecl wined3d_texture_set_lod(ptr long)
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@ -2553,6 +2553,7 @@ HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
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DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
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HRESULT __cdecl wined3d_texture_map(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
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HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
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HRESULT __cdecl wined3d_texture_unmap(struct wined3d_texture *texture, unsigned int sub_resource_idx);
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HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
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UINT width, UINT height, enum wined3d_format_id format_id,
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