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d2d1: Implement d2d_mesh_GetFactory().
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@ -175,9 +175,11 @@ struct d2d_mesh
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{
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ID2D1Mesh ID2D1Mesh_iface;
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LONG refcount;
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ID2D1Factory *factory;
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};
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void d2d_mesh_init(struct d2d_mesh *mesh) DECLSPEC_HIDDEN;
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void d2d_mesh_init(struct d2d_mesh *mesh, ID2D1Factory *factory) DECLSPEC_HIDDEN;
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struct d2d_bitmap
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{
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@ -65,16 +65,21 @@ static ULONG STDMETHODCALLTYPE d2d_mesh_Release(ID2D1Mesh *iface)
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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ID2D1Factory_Release(mesh->factory);
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HeapFree(GetProcessHeap(), 0, mesh);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d2d_mesh_GetFactory(ID2D1Mesh *iface, ID2D1Factory **factory)
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{
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FIXME("iface %p, factory %p stub!\n", iface, factory);
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struct d2d_mesh *mesh = impl_from_ID2D1Mesh(iface);
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*factory = NULL;
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TRACE("iface %p, factory %p.\n", iface, factory);
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ID2D1Factory_AddRef(*factory = mesh->factory);
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}
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static HRESULT STDMETHODCALLTYPE d2d_mesh_Open(ID2D1Mesh *iface, ID2D1TessellationSink **sink)
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@ -93,8 +98,9 @@ static const struct ID2D1MeshVtbl d2d_mesh_vtbl =
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d2d_mesh_Open,
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};
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void d2d_mesh_init(struct d2d_mesh *mesh)
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void d2d_mesh_init(struct d2d_mesh *mesh, ID2D1Factory *factory)
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{
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mesh->ID2D1Mesh_iface.lpVtbl = &d2d_mesh_vtbl;
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mesh->refcount = 1;
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ID2D1Factory_AddRef(mesh->factory = factory);
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}
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@ -533,6 +533,7 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateLayer(ID2D1RenderTa
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static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateMesh(ID2D1RenderTarget *iface, ID2D1Mesh **mesh)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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struct d2d_mesh *object;
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TRACE("iface %p, mesh %p.\n", iface, mesh);
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@ -540,7 +541,7 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateMesh(ID2D1RenderTar
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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d2d_mesh_init(object);
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d2d_mesh_init(object, render_target->factory);
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TRACE("Created mesh %p.\n", object);
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*mesh = &object->ID2D1Mesh_iface;
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