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d3dcompiler: Add D3D_BLOB_LEGACY_SHADER to D3DGetBlobPart().
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@ -149,6 +149,10 @@ static BOOL check_blob_part(DWORD tag, D3D_BLOB_PART part)
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if (tag == TAG_SDBG) add = TRUE;
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break;
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case D3D_BLOB_LEGACY_SHADER:
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if (tag == TAG_Aon9) add = TRUE;
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break;
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default:
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FIXME("Unhandled D3D_BLOB_PART %s.\n", debug_d3dcompiler_d3d_blob_part(part));
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break;
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@ -218,6 +222,7 @@ HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D_BLOB_P
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case D3D_BLOB_OUTPUT_SIGNATURE_BLOB:
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case D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB:
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case D3D_BLOB_DEBUG_INFO:
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case D3D_BLOB_LEGACY_SHADER:
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if (count != 1) count = 0;
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break;
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@ -243,7 +248,7 @@ HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D_BLOB_P
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}
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/* some parts aren't full DXBCs, they contain only the data */
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if (count == 1 && (part == D3D_BLOB_DEBUG_INFO))
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if (count == 1 && (part == D3D_BLOB_DEBUG_INFO || part == D3D_BLOB_LEGACY_SHADER))
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{
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hr = D3DCreateBlob(dst_dxbc.sections[0].data_size, blob);
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if (SUCCEEDED(hr))
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@ -580,6 +580,7 @@ void SlDeleteShader(struct bwriter_shader *shader);
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#define MAKE_TAG(ch0, ch1, ch2, ch3) \
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((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
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((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
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#define TAG_Aon9 MAKE_TAG('A', 'o', 'n', '9')
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#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
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#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
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#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
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