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d3dx9/tests: Fix a D3DXCheckTextureRequirements test failing on Windows.
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@ -171,11 +171,17 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
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IDirect3DDevice9_GetCreationParameters(device, ¶ms);
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IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
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if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
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mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_R3G3B2)))
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if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
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mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_R3G3B2)))
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expected = D3DFMT_R3G3B2;
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else
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expected = D3DFMT_X4R4G4B4;
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{
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if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
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mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_X4R4G4B4)))
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expected = D3DFMT_X4R4G4B4;
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else
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expected = D3DFMT_X1R5G5B5;
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}
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format = D3DFMT_R3G3B2;
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hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);
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