d3dx9/tests: Fix a D3DXCheckTextureRequirements test failing on Windows.

This commit is contained in:
Matteo Bruni 2010-11-24 16:06:07 +01:00 committed by Alexandre Julliard
parent 68daebb681
commit 9867c39133

View File

@ -171,11 +171,17 @@ static void test_D3DXCheckTextureRequirements(IDirect3DDevice9 *device)
IDirect3DDevice9_GetCreationParameters(device, &params);
IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
if(SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_R3G3B2)))
if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_R3G3B2)))
expected = D3DFMT_R3G3B2;
else
expected = D3DFMT_X4R4G4B4;
{
if (SUCCEEDED(IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType,
mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_X4R4G4B4)))
expected = D3DFMT_X4R4G4B4;
else
expected = D3DFMT_X1R5G5B5;
}
format = D3DFMT_R3G3B2;
hr = D3DXCheckTextureRequirements(device, NULL, NULL, NULL, 0, &format, D3DPOOL_DEFAULT);