mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 22:50:43 +00:00
wined3d: Let "SetupForBlit()" figure out the target's width and height on its own.
This commit is contained in:
parent
57ff4b4dea
commit
9c0bf89ed0
@ -1624,16 +1624,16 @@ static inline void set_blit_dimension(UINT width, UINT height) {
|
||||
* Params:
|
||||
* This: Device to activate the context for
|
||||
* context: Context to setup
|
||||
* width: render target width
|
||||
* height: render target height
|
||||
*
|
||||
*****************************************************************************/
|
||||
/* Context activation is done by the caller. */
|
||||
static inline void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *context, UINT width, UINT height)
|
||||
static void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *context)
|
||||
{
|
||||
int i;
|
||||
const struct StateEntry *StateTable = This->StateTable;
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
UINT width = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Width;
|
||||
UINT height = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
|
||||
DWORD sampler;
|
||||
|
||||
TRACE("Setting up context %p for blitting\n", context);
|
||||
@ -2205,9 +2205,7 @@ static void context_apply_state(struct wined3d_context *context, IWineD3DDeviceI
|
||||
break;
|
||||
|
||||
case CTXUSAGE_BLIT:
|
||||
SetupForBlit(device, context,
|
||||
((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Width,
|
||||
((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height);
|
||||
SetupForBlit(device, context);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
Loading…
Reference in New Issue
Block a user