wined3d: Let "SetupForBlit()" figure out the target's width and height on its own.

This commit is contained in:
Henri Verbeet 2009-12-27 19:57:23 +01:00 committed by Alexandre Julliard
parent 57ff4b4dea
commit 9c0bf89ed0

View File

@ -1624,16 +1624,16 @@ static inline void set_blit_dimension(UINT width, UINT height) {
* Params:
* This: Device to activate the context for
* context: Context to setup
* width: render target width
* height: render target height
*
*****************************************************************************/
/* Context activation is done by the caller. */
static inline void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *context, UINT width, UINT height)
static void SetupForBlit(IWineD3DDeviceImpl *This, struct wined3d_context *context)
{
int i;
const struct StateEntry *StateTable = This->StateTable;
const struct wined3d_gl_info *gl_info = context->gl_info;
UINT width = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Width;
UINT height = ((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height;
DWORD sampler;
TRACE("Setting up context %p for blitting\n", context);
@ -2205,9 +2205,7 @@ static void context_apply_state(struct wined3d_context *context, IWineD3DDeviceI
break;
case CTXUSAGE_BLIT:
SetupForBlit(device, context,
((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Width,
((IWineD3DSurfaceImpl *)context->current_rt)->currentDesc.Height);
SetupForBlit(device, context);
break;
default: