d3dx9: Free old object data when reusing effect object.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2016-04-18 18:12:31 +02:00 committed by Alexandre Julliard
parent ebaa5ac767
commit 9d725b1778

View File

@ -4774,10 +4774,13 @@ static HRESULT d3dx9_copy_data(struct d3dx9_base_effect *base, unsigned int obje
FIXME("Overwriting object id %u!\n", object_id);
else
TRACE("Overwriting object id 0.\n");
HeapFree(GetProcessHeap(), 0, object->data);
object->data = NULL;
}
read_dword(ptr, &object->size);
TRACE("Data size: %#x\n", object->size);
TRACE("Data size: %#x.\n", object->size);
if (!object->size)
return D3D_OK;