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d3d9/tests: Add UpdateTexture tests with volumes.
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parent
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commit
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@ -6538,6 +6538,163 @@ out:
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DestroyWindow(window);
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}
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static void test_update_volumetexture(void)
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{
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d9;
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HWND window;
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HRESULT hr;
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IDirect3DVolumeTexture9 *src, *dst;
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unsigned int i;
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D3DLOCKED_BOX locked_box;
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ULONG refcount;
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D3DCAPS9 caps;
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static const struct
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{
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D3DPOOL src_pool, dst_pool;
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HRESULT hr;
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}
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tests[] =
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{
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{ D3DPOOL_DEFAULT, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
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{ D3DPOOL_MANAGED, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
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{ D3DPOOL_SYSTEMMEM, D3DPOOL_DEFAULT, D3D_OK },
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{ D3DPOOL_SCRATCH, D3DPOOL_DEFAULT, D3DERR_INVALIDCALL },
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{ D3DPOOL_DEFAULT, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
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{ D3DPOOL_MANAGED, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
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{ D3DPOOL_SYSTEMMEM, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
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{ D3DPOOL_SCRATCH, D3DPOOL_MANAGED, D3DERR_INVALIDCALL },
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{ D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
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{ D3DPOOL_MANAGED, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
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{ D3DPOOL_SYSTEMMEM, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
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{ D3DPOOL_SCRATCH, D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL },
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{ D3DPOOL_DEFAULT, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
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{ D3DPOOL_MANAGED, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
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{ D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
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{ D3DPOOL_SCRATCH, D3DPOOL_SCRATCH, D3DERR_INVALIDCALL },
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};
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static const struct
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{
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UINT src_size, dst_size;
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UINT src_lvl, dst_lvl;
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D3DFORMAT src_fmt, dst_fmt;
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}
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tests2[] =
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{
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{ 8, 8, 0, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
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{ 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
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{ 8, 8, 2, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
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{ 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
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{ 8, 8, 4, 0, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 },
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{ 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different level count */
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{ 4, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8 }, /* Different size */
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{ 8, 8, 4, 4, D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8 }, /* Different format */
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};
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if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
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{
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skip("Failed to create IDirect3D9 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d9, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP))
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{
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skip("Volume textures not supported, skipping test.\n");
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goto out;
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}
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for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
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{
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DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
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DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, src_usage,
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D3DFMT_A8R8G8B8, tests[i].src_pool, &src, NULL);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, dst_usage,
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D3DFMT_A8R8G8B8, tests[i].dst_pool, &dst, NULL);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
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hr = IDirect3DVolumeTexture9_LockBox(src, 0, &locked_box, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
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*((DWORD *)locked_box.pBits) = 0x11223344;
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hr = IDirect3DVolumeTexture9_UnlockBox(src, 0);
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ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst);
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ok(hr == tests[i].hr, "UpdateTexture returned %#x, expected %#x, src pool %x, dst pool %u.\n",
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hr, tests[i].hr, tests[i].src_pool, tests[i].dst_pool);
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if (SUCCEEDED(hr))
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{
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DWORD content = *((DWORD *)locked_box.pBits);
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hr = IDirect3DVolumeTexture9_LockBox(dst, 0, &locked_box, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
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ok(content == 0x11223344, "Dest texture contained %#x, expected 0x11223344.\n", content);
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hr = IDirect3DVolumeTexture9_UnlockBox(dst, 0);
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ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
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}
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IDirect3DVolumeTexture9_Release(src);
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IDirect3DVolumeTexture9_Release(dst);
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}
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP))
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{
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skip("Mipmapped volume maps not supported.\n");
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goto out;
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}
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for (i = 0; i < sizeof(tests2) / sizeof(*tests2); i++)
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{
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hr = IDirect3DDevice9_CreateVolumeTexture(device,
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tests2[i].src_size, tests2[i].src_size, tests2[i].src_size,
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tests2[i].src_lvl, 0, tests2[i].src_fmt, D3DPOOL_SYSTEMMEM, &src, NULL);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
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hr = IDirect3DDevice9_CreateVolumeTexture(device,
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tests2[i].dst_size, tests2[i].dst_size, tests2[i].dst_size,
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tests2[i].dst_lvl, 0, tests2[i].dst_fmt, D3DPOOL_DEFAULT, &dst, NULL);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x, case %u.\n", hr, i);
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hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)src, (IDirect3DBaseTexture9 *)dst);
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if (FAILED(hr))
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todo_wine ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
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else
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ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u.\n", hr, i);
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IDirect3DVolumeTexture9_Release(src);
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IDirect3DVolumeTexture9_Release(dst);
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}
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/* As far as I can see, UpdateTexture on non-matching texture behaves like a memcpy. The raw data
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* stays the same in a format change, a 2x2x1 texture is copied into the first row of a 4x4x1 texture,
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* etc. I could not get it to segfault, but the nonexistent 5th pixel of a 2x2x1 texture is copied into
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* pixel 1x2x1 of a 4x4x1 texture, demonstrating a read beyond the texture's end. I suspect any bad
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* memory access is silently ignored by the runtime, in the kernel or on the GPU.
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*
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* I'm not adding tests for this behavior until an application needs it. */
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out:
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
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@ -6629,6 +6786,7 @@ START_TEST(device)
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test_npot_textures();
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test_vidmem_accounting();
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test_volume_locking();
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test_update_volumetexture();
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}
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out:
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