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wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_autogen_filter_type().
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@ -218,13 +218,11 @@ HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTextureImpl *texture, WI
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return WINED3D_OK;
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}
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WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface)
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WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTextureImpl *texture)
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{
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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TRACE("texture %p.\n", texture);
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FIXME("(%p) : stub\n", This);
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return This->baseTexture.filterType;
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return texture->baseTexture.filterType;
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}
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void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface)
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@ -265,8 +265,9 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeT
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return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl *)iface, FilterType);
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}
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static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface) {
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return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
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static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface)
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{
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return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl *)iface);
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}
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static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface) {
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@ -256,8 +256,9 @@ static HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *
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return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl *)iface, FilterType);
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}
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static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface) {
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return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
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static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface)
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{
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return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl *)iface);
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}
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static void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) {
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@ -220,8 +220,9 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVol
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return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl *)iface, FilterType);
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}
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static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
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return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
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static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface)
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{
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return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl *)iface);
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}
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static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
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@ -1915,7 +1915,7 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
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HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc) DECLSPEC_HIDDEN;
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void basetexture_cleanup(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
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WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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DWORD basetexture_get_level_count(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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DWORD basetexture_get_lod(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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IWineD3DResourceImpl *basetexture_get_sub_resource(IWineD3DBaseTextureImpl *texture,
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