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d3d8: Pass a wined3d_swapchain_desc structure to swapchain_init().
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@ -187,7 +187,7 @@ struct d3d8_swapchain
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};
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HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
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D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
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struct wined3d_swapchain_desc *desc) DECLSPEC_HIDDEN;
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struct d3d8_surface
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{
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@ -504,6 +504,7 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
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D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
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{
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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struct wined3d_swapchain_desc desc;
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struct d3d8_swapchain *object;
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HRESULT hr;
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@ -517,7 +518,38 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
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return E_OUTOFMEMORY;
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}
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hr = swapchain_init(object, device, present_parameters);
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desc.backbuffer_width = present_parameters->BackBufferWidth;
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desc.backbuffer_height = present_parameters->BackBufferHeight;
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desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
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desc.multisample_type = present_parameters->MultiSampleType;
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desc.multisample_quality = 0; /* d3d9 only */
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desc.swap_effect = present_parameters->SwapEffect;
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desc.device_window = present_parameters->hDeviceWindow;
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desc.windowed = present_parameters->Windowed;
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desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
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desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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desc.flags = present_parameters->Flags;
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desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
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desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
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desc.auto_restore_display_mode = TRUE;
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hr = swapchain_init(object, device, &desc);
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present_parameters->BackBufferWidth = desc.backbuffer_width;
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present_parameters->BackBufferHeight = desc.backbuffer_height;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
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present_parameters->BackBufferCount = desc.backbuffer_count;
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present_parameters->MultiSampleType = desc.multisample_type;
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present_parameters->SwapEffect = desc.swap_effect;
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present_parameters->hDeviceWindow = desc.device_window;
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present_parameters->Windowed = desc.windowed;
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present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
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present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
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present_parameters->Flags = desc.flags;
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present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
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present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
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if (FAILED(hr))
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{
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WARN("Failed to initialize swapchain, hr %#x.\n", hr);
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@ -150,50 +150,19 @@ static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
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};
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HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
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D3DPRESENT_PARAMETERS *present_parameters)
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struct wined3d_swapchain_desc *desc)
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{
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struct wined3d_swapchain_desc desc;
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HRESULT hr;
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swapchain->refcount = 1;
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swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
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desc.backbuffer_width = present_parameters->BackBufferWidth;
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desc.backbuffer_height = present_parameters->BackBufferHeight;
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desc.backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
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desc.backbuffer_count = max(1, present_parameters->BackBufferCount);
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desc.multisample_type = present_parameters->MultiSampleType;
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desc.multisample_quality = 0; /* d3d9 only */
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desc.swap_effect = present_parameters->SwapEffect;
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desc.device_window = present_parameters->hDeviceWindow;
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desc.windowed = present_parameters->Windowed;
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desc.enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
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desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
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desc.flags = present_parameters->Flags;
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desc.refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
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desc.swap_interval = present_parameters->FullScreen_PresentationInterval;
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desc.auto_restore_display_mode = TRUE;
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wined3d_mutex_lock();
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hr = wined3d_swapchain_create(device->wined3d_device, &desc,
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hr = wined3d_swapchain_create(device->wined3d_device, desc,
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WINED3D_SURFACE_TYPE_OPENGL, swapchain, &d3d8_swapchain_wined3d_parent_ops,
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&swapchain->wined3d_swapchain);
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wined3d_mutex_unlock();
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present_parameters->BackBufferWidth = desc.backbuffer_width;
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present_parameters->BackBufferHeight = desc.backbuffer_height;
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present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
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present_parameters->BackBufferCount = desc.backbuffer_count;
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present_parameters->MultiSampleType = desc.multisample_type;
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present_parameters->SwapEffect = desc.swap_effect;
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present_parameters->hDeviceWindow = desc.device_window;
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present_parameters->Windowed = desc.windowed;
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present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
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present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
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present_parameters->Flags = desc.flags;
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present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
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present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
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