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wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages.
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@ -1674,10 +1674,10 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
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glDisable(GL_TEXTURE_CUBE_MAP_ARB);
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checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
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}
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}
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if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
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glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE);
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}
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}
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/* All done */
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return;
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}
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