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d3d10: Implement D3D10StateBlockMaskDifference().
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@ -19,7 +19,7 @@
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@ stub D3D10PreprocessShader
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@ stdcall D3D10ReflectShader(ptr long ptr)
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@ stub D3D10RegisterLayers
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@ stub D3D10StateBlockMaskDifference
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@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr)
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@ stub D3D10StateBlockMaskDisableAll
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@ stub D3D10StateBlockMaskDisableCapture
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@ stub D3D10StateBlockMaskEnableAll
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@ -143,3 +143,26 @@ HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
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return S_OK;
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}
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HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x,
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D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result)
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{
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UINT count = sizeof(*result) / sizeof(DWORD);
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UINT i;
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TRACE("mask_x %p, mask_y %p, result %p.\n", mask_x, mask_y, result);
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if (!mask_x || !mask_y || !result)
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return E_INVALIDARG;
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for (i = 0; i < count; ++i)
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{
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((DWORD *)result)[i] = ((DWORD *)mask_x)[i] ^ ((DWORD *)mask_y)[i];
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}
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for (i = count * sizeof(DWORD); i < sizeof(*result); ++i)
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{
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((BYTE *)result)[i] = ((BYTE *)mask_x)[i] ^ ((BYTE *)mask_y)[i];
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}
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return S_OK;
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}
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@ -64,6 +64,32 @@ static void test_device_interfaces(ID3D10Device *device)
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ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIDevice (%#x)\n", hr);
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}
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static void test_stateblock_mask(void)
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{
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D3D10_STATE_BLOCK_MASK mask_x, mask_y, result;
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HRESULT hr;
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memset(&mask_x, 0, sizeof(mask_x));
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memset(&mask_y, 0, sizeof(mask_y));
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memset(&result, 0, sizeof(result));
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mask_x.VS = 0x33;
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mask_y.VS = 0x55;
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mask_x.Predication = 0x99;
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mask_y.Predication = 0xaa;
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hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, &result);
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ok(SUCCEEDED(hr), "D3D10StateBlockMaskDifference failed, hr %#x.\n", hr);
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ok(result.VS == 0x66, "Got unexpected result.VS %#x.\n", result.VS);
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ok(result.Predication == 0x33, "Got unexpected result.Predication %#x.\n", result.Predication);
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hr = D3D10StateBlockMaskDifference(NULL, &mask_y, &result);
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ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
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hr = D3D10StateBlockMaskDifference(&mask_x, NULL, &result);
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ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
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hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, NULL);
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ok(hr == E_INVALIDARG, "Got unexpect hr %#x.\n", hr);
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}
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START_TEST(device)
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{
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ID3D10Device *device;
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@ -77,6 +103,7 @@ START_TEST(device)
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}
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test_device_interfaces(device);
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test_stateblock_mask();
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refcount = ID3D10Device_Release(device);
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ok(!refcount, "Device has %u references left\n", refcount);
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@ -804,6 +804,9 @@ HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT fl
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HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device,
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D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock);
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HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x,
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D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
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#ifdef __cplusplus
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}
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#endif
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