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d3d10: Parse an effect type's basetype and class.
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@ -37,6 +37,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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#define D3D10_FX10_TYPE_ROW_SHIFT 8
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#define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
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#define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
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#define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
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#define D3D10_FX10_TYPE_CLASS_SHIFT 0
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#define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
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static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
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static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
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static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
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@ -446,7 +452,10 @@ static void parse_fx10_type(const char *ptr, const char *data)
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TRACE("Type description: %#x.\n", tmp);
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TRACE("\tcolumns: %u.\n", (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT);
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TRACE("\trows: %u.\n", (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT);
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TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK));
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TRACE("\tbasetype: %#x.\n", (tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
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TRACE("\tclass: %#x.\n", (tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
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TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
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| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
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}
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}
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