wined3d: Fix crash in wined3d_device_reset with gdi backend for directdraw.

This commit is contained in:
Jonas Wielicki 2012-08-29 15:09:59 +02:00 committed by Alexandre Julliard
parent 85fed5b194
commit a64b7918c8

View File

@ -5161,13 +5161,16 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
}
stateblock_unbind_resources(device->stateBlock);
if (swapchain->back_buffers && swapchain->back_buffers[0])
wined3d_device_set_render_target(device, 0, swapchain->back_buffers[0], FALSE);
else
wined3d_device_set_render_target(device, 0, swapchain->front_buffer, FALSE);
for (i = 1; i < device->adapter->gl_info.limits.buffers; ++i)
if (device->fb.render_targets)
{
wined3d_device_set_render_target(device, i, NULL, FALSE);
if (swapchain->back_buffers && swapchain->back_buffers[0])
wined3d_device_set_render_target(device, 0, swapchain->back_buffers[0], FALSE);
else
wined3d_device_set_render_target(device, 0, swapchain->front_buffer, FALSE);
for (i = 1; i < device->adapter->gl_info.limits.buffers; ++i)
{
wined3d_device_set_render_target(device, i, NULL, FALSE);
}
}
wined3d_device_set_depth_stencil(device, NULL);