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wined3d: Recognize the SM4 dcl_outputTopology opcode.
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@ -5100,6 +5100,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_CUT */ NULL,
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/* WINED3DSIH_DCL */ shader_hw_nop,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_hw_nop,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_hw_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_hw_nop,
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/* WINED3DSIH_DEF */ shader_hw_nop,
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/* WINED3DSIH_DEFB */ shader_hw_nop,
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@ -5032,6 +5032,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_CUT */ NULL,
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/* WINED3DSIH_DCL */ shader_glsl_nop,
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
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/* WINED3DSIH_DCL_VERTICES_OUT */ shader_glsl_nop,
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/* WINED3DSIH_DEF */ shader_glsl_nop,
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/* WINED3DSIH_DEFB */ shader_glsl_nop,
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@ -51,6 +51,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_CUT */ "cut",
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/* WINED3DSIH_DCL */ "dcl",
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/* WINED3DSIH_DCL_INPUT_PRIMITIVE */ "dcl_inputPrimitive",
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ "dcl_outputTopology",
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/* WINED3DSIH_DCL_VERTICES_OUT */ "dcl_maxOutputVertexCount",
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/* WINED3DSIH_DEF */ "def",
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/* WINED3DSIH_DEFB */ "defb",
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@ -1366,7 +1367,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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TRACE(" ");
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shader_dump_dst_param(&ins.declaration.semantic.reg, &shader_version);
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE)
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else if (ins.handler_idx == WINED3DSIH_DCL_INPUT_PRIMITIVE
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|| ins.handler_idx == WINED3DSIH_DCL_OUTPUT_TOPOLOGY)
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{
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TRACE("%s ", shader_opcode_names[ins.handler_idx]);
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shader_dump_primitive_type(ins.declaration.primitive_type);
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@ -101,6 +101,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_USHR = 0x55,
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WINED3D_SM4_OP_UTOF = 0x56,
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WINED3D_SM4_OP_XOR = 0x57,
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WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
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WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
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WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
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};
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@ -116,6 +117,13 @@ enum wined3d_sm4_register_type
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WINED3D_SM4_RT_NULL = 0xd,
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};
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enum wined3d_sm4_output_primitive_type
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{
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WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
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WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
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WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
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};
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enum wined3d_sm4_input_primitive_type
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{
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WINED3D_SM4_INPUT_PT_POINT = 0x1,
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@ -213,6 +221,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
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{WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
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{WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
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{WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
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{WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
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{WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
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};
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@ -235,6 +244,16 @@ static const enum wined3d_shader_register_type register_type_table[] =
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/* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
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};
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static const enum wined3d_primitive_type output_primitive_type_table[] =
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{
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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/* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
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};
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static const enum wined3d_primitive_type input_primitive_type_table[] =
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{
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/* UNKNOWN */ WINED3D_PT_UNDEFINED,
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@ -562,7 +581,22 @@ static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wi
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FIXME("Skipping modifier 0x%08x.\n", modifier);
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}
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if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
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if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
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{
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enum wined3d_sm4_output_primitive_type primitive_type;
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primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
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if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
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{
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FIXME("Unhandled output primitive type %#x.\n", primitive_type);
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ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
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}
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else
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{
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ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
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}
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}
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else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
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{
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enum wined3d_sm4_input_primitive_type primitive_type;
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@ -440,6 +440,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_CUT,
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WINED3DSIH_DCL,
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WINED3DSIH_DCL_INPUT_PRIMITIVE,
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WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
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WINED3DSIH_DCL_VERTICES_OUT,
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WINED3DSIH_DEF,
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WINED3DSIH_DEFB,
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