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d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
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@ -1629,7 +1629,9 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags,
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D3DXSHADER_CONSTANTINFO* constant_info;
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DWORD i;
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TRACE("(%p, %x, %p)\n", byte_code, flags, constant_table);
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TRACE("byte_code %p, flags %x, constant_table %p\n", byte_code, flags, constant_table);
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if (constant_table) *constant_table = NULL;
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if (!byte_code || !constant_table)
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{
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@ -355,18 +355,22 @@ static void test_find_shader_comment(void)
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static void test_get_shader_constant_table_ex(void)
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{
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ID3DXConstantTable *constant_table = NULL;
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ID3DXConstantTable *constant_table;
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HRESULT hr;
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LPVOID data;
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DWORD size;
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D3DXCONSTANTTABLE_DESC desc;
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constant_table = (ID3DXConstantTable *)0xdeadbeef;
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hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
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ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
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ok(constant_table == NULL, "D3DXGetShaderConstantTableEx() failed, got %p\n", constant_table);
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/* No CTAB data */
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constant_table = (ID3DXConstantTable *)0xdeadbeef;
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hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
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ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
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ok(constant_table == NULL, "D3DXGetShaderConstantTableEx() failed, got %p\n", constant_table);
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/* With invalid CTAB data */
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hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
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@ -376,6 +380,7 @@ static void test_get_shader_constant_table_ex(void)
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hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(constant_table != NULL, "D3DXGetShaderConstantTableEx() failed, got NULL\n");
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if (constant_table)
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{
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@ -399,8 +404,9 @@ static void test_get_shader_constant_table_ex(void)
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hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
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ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
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ok(constant_table != NULL, "D3DXGetShaderConstantTableEx() failed, got NULL\n");
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if (SUCCEEDED(hr))
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if (constant_table)
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{
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D3DXHANDLE constant;
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D3DXCONSTANT_DESC constant_desc;
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