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ddraw/tests: Add basic test for D3DOP_TEXTURELOAD.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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19d85623cf
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@ -352,6 +352,23 @@ static void emit_tquad_tlist(void **ptr, WORD base_idx)
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*ptr = tri;
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}
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static void emit_texture_load(void **ptr, D3DTEXTUREHANDLE dst_texture,
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D3DTEXTUREHANDLE src_texture)
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{
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D3DINSTRUCTION *instruction = *ptr;
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D3DTEXTURELOAD *texture_load = (D3DTEXTURELOAD *)(instruction + 1);
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instruction->bOpcode = D3DOP_TEXTURELOAD;
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instruction->bSize = sizeof(*texture_load);
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instruction->wCount = 1;
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texture_load->hDestTexture = dst_texture;
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texture_load->hSrcTexture = src_texture;
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++texture_load;
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*ptr = texture_load;
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}
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static void emit_end(void **ptr)
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{
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D3DINSTRUCTION *inst = *ptr;
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@ -9996,6 +10013,156 @@ static void test_surface_desc_size(void)
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ok(!refcount, "DirectDraw has %u references left.\n", refcount);
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}
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static void test_texture_load(void)
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{
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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static D3DTLVERTEX tquad[] =
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{
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{{ 0.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
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{{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
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{{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
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{{640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
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};
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D3DTEXTUREHANDLE dst_texture_handle, src_texture_handle;
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IDirectDrawSurface *dst_surface, *src_surface;
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IDirect3DExecuteBuffer *execute_buffer;
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D3DEXECUTEBUFFERDESC exec_desc;
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IDirect3DMaterial *background;
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IDirect3DViewport *viewport;
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DDSURFACEDESC surface_desc;
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IDirect3DTexture *texture;
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IDirect3DDevice *device;
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IDirectDrawSurface *rt;
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IDirectDraw *ddraw;
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UINT inst_length;
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D3DCOLOR color;
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ULONG refcount;
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HWND window;
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DDBLTFX fx;
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HRESULT hr;
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void *ptr;
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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ddraw = create_ddraw();
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ok(!!ddraw, "Failed to create a ddraw object.\n");
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if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
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{
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skip("Failed to create a 3D device, skipping test.\n");
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IDirectDraw_Release(ddraw);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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background = create_diffuse_material(device, 1.0f, 1.0f, 1.0f, 1.0f);
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viewport = create_viewport(device, 0, 0, 640, 480);
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viewport_set_background(device, viewport, background);
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memset(&exec_desc, 0, sizeof(exec_desc));
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exec_desc.dwSize = sizeof(exec_desc);
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exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
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exec_desc.dwBufferSize = 1024;
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exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
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hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
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ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
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memset(&surface_desc, 0, sizeof(surface_desc));
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surface_desc.dwSize = sizeof(surface_desc);
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surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
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surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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surface_desc.dwWidth = 256;
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surface_desc.dwHeight = 256;
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surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
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surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB;
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U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
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U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
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U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
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U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
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hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &src_surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(src_surface, &IID_IDirect3DTexture, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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hr = IDirect3DTexture_GetHandle(texture, device, &src_texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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IDirect3DTexture_Release(texture);
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hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(dst_surface, &IID_IDirect3DTexture, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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hr = IDirect3DTexture_GetHandle(texture, device, &dst_texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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IDirect3DTexture_Release(texture);
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memset(&fx, 0, sizeof(fx));
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fx.dwSize = sizeof(fx);
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U5(fx).dwFillColor = 0x0000ffff;
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hr = IDirectDrawSurface_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
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hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
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ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
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memcpy(exec_desc.lpData, tquad, sizeof(tquad));
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ptr = (BYTE *)exec_desc.lpData + sizeof(tquad);
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emit_process_vertices(&ptr, D3DPROCESSVERTICES_COPY, 0, 4);
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emit_texture_load(&ptr, dst_texture_handle, src_texture_handle);
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emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, dst_texture_handle);
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emit_tquad(&ptr, 0);
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emit_end(&ptr);
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inst_length = (BYTE *)ptr - (BYTE *)exec_desc.lpData - sizeof(tquad);
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hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
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ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
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hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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ok(compare_color(color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", color);
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set_execute_data(execute_buffer, 4, sizeof(tquad), inst_length);
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hr = IDirect3DDevice_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
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ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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ok(compare_color(color, 0x0000ffff, 1), "Got unexpected color 0x%08x.\n", color);
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memset(&fx, 0, sizeof(fx));
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fx.dwSize = sizeof(fx);
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U5(fx).dwFillColor = 0x000000ff;
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hr = IDirectDrawSurface_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr);
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hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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ok(compare_color(color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", color);
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set_execute_data(execute_buffer, 4, sizeof(tquad), inst_length);
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hr = IDirect3DDevice_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
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ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
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IDirectDrawSurface_Release(dst_surface);
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IDirectDrawSurface_Release(src_surface);
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IDirectDrawSurface_Release(rt);
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IDirect3DExecuteBuffer_Release(execute_buffer);
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IDirect3DMaterial_Release(background);
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destroy_viewport(device, viewport);
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IDirect3DDevice_Release(device);
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refcount = IDirectDraw_Release(ddraw);
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ok(!refcount, "DirectDraw has %u references left.\n", refcount);
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DestroyWindow(window);
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}
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START_TEST(ddraw1)
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{
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IDirectDraw *ddraw;
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@ -10081,4 +10248,5 @@ START_TEST(ddraw1)
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test_transform_vertices();
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test_display_mode_surface_pixel_format();
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test_surface_desc_size();
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test_texture_load();
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}
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