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ddraw: Convert VB lock flags to wined3d flags.
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@ -236,8 +236,17 @@ IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
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IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
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WINED3DBUFFER_DESC Desc;
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HRESULT hr;
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DWORD wined3d_flags = 0;
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TRACE("(%p)->(%08x,%p,%p)\n", This, Flags, Data, Size);
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/* Writeonly: Pointless. Event: Unsupported by native according to the sdk
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* nosyslock: Not applicable
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*/
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if(!(Flags & DDLOCK_WAIT)) wined3d_flags |= WINED3DLOCK_DONOTWAIT;
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if(Flags & DDLOCK_READONLY) wined3d_flags |= WINED3DLOCK_READONLY;
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if(Flags & DDLOCK_NOOVERWRITE) wined3d_flags |= WINED3DLOCK_NOOVERWRITE;
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if(Flags & DDLOCK_DISCARDCONTENTS) wined3d_flags |= WINED3DLOCK_DISCARD;
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EnterCriticalSection(&ddraw_cs);
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if(Size)
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{
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@ -253,7 +262,7 @@ IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
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}
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hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, 0 /* OffsetToLock */,
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0 /* SizeToLock, 0 == Full lock */, (BYTE **)Data, Flags);
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0 /* SizeToLock, 0 == Full lock */, (BYTE **)Data, wined3d_flags);
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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