d3dcompiler: Remove some stray tabs.

This commit is contained in:
Henri Verbeet 2010-10-15 14:35:15 +02:00 committed by Alexandre Julliard
parent 8ebc180055
commit ac8f8c02a6
3 changed files with 9 additions and 8 deletions

View File

@ -161,8 +161,9 @@ static void asmparser_dcl_input_ps_2(struct asm_parser *This, DWORD usage, DWORD
}
}
static void asmparser_dcl_input_unsupported(struct asm_parser *This, DWORD usage, DWORD num,
DWORD mod, const struct shader_reg *reg) {
static void asmparser_dcl_input_unsupported(struct asm_parser *This,
DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg)
{
asmparser_message(This, "Line %u: Input declaration unsupported in this shader version\n", This->line_no);
set_parse_status(This, PARSE_ERR);
}
@ -185,9 +186,9 @@ static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype,
}
}
static void asmparser_dcl_sampler_unsupported(struct asm_parser *This, DWORD samptype,
DWORD mod, DWORD regnum,
unsigned int line_no) {
static void asmparser_dcl_sampler_unsupported(struct asm_parser *This,
DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no)
{
asmparser_message(This, "Line %u: Sampler declaration unsupported in this shader version\n", This->line_no);
set_parse_status(This, PARSE_ERR);
}
@ -538,7 +539,7 @@ ns */
return;
}
/* Use the default handling */
break;
break;
case BWRITERSIO_TEXCOORD:
/* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */
if(This->shader->version == BWRITERPS_VERSION(1, 4))

View File

@ -1053,7 +1053,7 @@ dreg_name: REG_TEMP
}
| REG_CONSTINT
{
asmparser_message(&asm_ctx, "Line %u: Register i%u is not a valid destination register\n",
asmparser_message(&asm_ctx, "Line %u: Register i%u is not a valid destination register\n",
asm_ctx.line_no, $1);
set_parse_status(&asm_ctx, PARSE_WARN);
}

View File

@ -290,7 +290,7 @@ typedef void (*instr_writer)(struct bc_writer *This,
struct bytecode_backend {
void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
struct bytecode_buffer *buffer);
struct bytecode_buffer *buffer);
void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
struct bytecode_buffer *buffer);
void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,