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d3dcompiler: Remove some stray tabs.
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8ebc180055
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ac8f8c02a6
@ -161,8 +161,9 @@ static void asmparser_dcl_input_ps_2(struct asm_parser *This, DWORD usage, DWORD
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}
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}
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static void asmparser_dcl_input_unsupported(struct asm_parser *This, DWORD usage, DWORD num,
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DWORD mod, const struct shader_reg *reg) {
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static void asmparser_dcl_input_unsupported(struct asm_parser *This,
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DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg)
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{
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asmparser_message(This, "Line %u: Input declaration unsupported in this shader version\n", This->line_no);
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set_parse_status(This, PARSE_ERR);
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}
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@ -185,9 +186,9 @@ static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype,
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}
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}
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static void asmparser_dcl_sampler_unsupported(struct asm_parser *This, DWORD samptype,
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DWORD mod, DWORD regnum,
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unsigned int line_no) {
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static void asmparser_dcl_sampler_unsupported(struct asm_parser *This,
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DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no)
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{
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asmparser_message(This, "Line %u: Sampler declaration unsupported in this shader version\n", This->line_no);
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set_parse_status(This, PARSE_ERR);
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}
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@ -538,7 +539,7 @@ ns */
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return;
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}
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/* Use the default handling */
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break;
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break;
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case BWRITERSIO_TEXCOORD:
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/* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */
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if(This->shader->version == BWRITERPS_VERSION(1, 4))
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@ -1053,7 +1053,7 @@ dreg_name: REG_TEMP
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}
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| REG_CONSTINT
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{
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asmparser_message(&asm_ctx, "Line %u: Register i%u is not a valid destination register\n",
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asmparser_message(&asm_ctx, "Line %u: Register i%u is not a valid destination register\n",
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asm_ctx.line_no, $1);
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set_parse_status(&asm_ctx, PARSE_WARN);
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}
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@ -290,7 +290,7 @@ typedef void (*instr_writer)(struct bc_writer *This,
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struct bytecode_backend {
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void (*header)(struct bc_writer *This, const struct bwriter_shader *shader,
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struct bytecode_buffer *buffer);
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struct bytecode_buffer *buffer);
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void (*end)(struct bc_writer *This, const struct bwriter_shader *shader,
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struct bytecode_buffer *buffer);
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void (*srcreg)(struct bc_writer *This, const struct shader_reg *reg,
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