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wined3d: Use the core version of the INCR_WRAP and DECR_WRAP tokens.
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@ -786,9 +786,9 @@ static GLenum gl_stencil_op(enum wined3d_stencil_op op)
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case WINED3D_STENCIL_OP_INVERT:
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return GL_INVERT;
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case WINED3D_STENCIL_OP_INCR:
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return GL_INCR_WRAP_EXT;
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return GL_INCR_WRAP;
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case WINED3D_STENCIL_OP_DECR:
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return GL_DECR_WRAP_EXT;
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return GL_DECR_WRAP;
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default:
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FIXME("Unrecognized stencil op %#x.\n", op);
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return GL_KEEP;
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