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d3d9/tests: Use a separate device for dp3_alpha_test().
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@ -10853,23 +10853,42 @@ static void alphareplicate_test(IDirect3DDevice9 *device) {
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}
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static void dp3_alpha_test(IDirect3DDevice9 *device) {
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HRESULT hr;
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static void dp3_alpha_test(void)
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{
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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ULONG refcount;
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D3DCAPS9 caps;
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DWORD color;
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struct vertex quad[] = {
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{ -1.0, -1.0, 0.1, 0x408080c0 },
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{ 1.0, -1.0, 0.1, 0x408080c0 },
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{ -1.0, 1.0, 0.1, 0x408080c0 },
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{ 1.0, 1.0, 0.1, 0x408080c0 },
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HWND window;
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HRESULT hr;
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static const struct vertex quad[] =
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{
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{-1.0f, -1.0f, 0.1f, 0x408080c0},
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{-1.0f, 1.0f, 0.1f, 0x408080c0},
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{ 1.0f, -1.0f, 0.1f, 0x408080c0},
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{ 1.0f, 1.0f, 0.1f, 0x408080c0},
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};
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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memset(&caps, 0, sizeof(caps));
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "GetDeviceCaps failed with 0x%08x\n", hr);
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if (!(caps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)) {
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (!(caps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3))
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{
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skip("D3DTOP_DOTPRODUCT3 not supported\n");
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return;
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0);
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@ -10904,6 +10923,8 @@ static void dp3_alpha_test(IDirect3DDevice9 *device) {
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0xffffffff);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with 0x%08x\n", hr);
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@ -10920,12 +10941,11 @@ static void dp3_alpha_test(IDirect3DDevice9 *device) {
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "IDirect3DDevice9_Present failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed with 0x%08x\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed with 0x%08x\n", hr);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void zwriteenable_test(IDirect3DDevice9 *device) {
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@ -15687,11 +15707,11 @@ START_TEST(visual)
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texop_test(device_ptr);
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texop_range_test(device_ptr);
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alphareplicate_test(device_ptr);
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dp3_alpha_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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dp3_alpha_test();
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depth_buffer_test();
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depth_buffer2_test();
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depth_blit_test();
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