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d3dx9_36: Add stub for D3DXCheckTextureRequirements.
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@ -5,7 +5,7 @@
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@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr)
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@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
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@ stub D3DXCheckCubeTextureRequirements
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@ stub D3DXCheckTextureRequirements
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@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
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@ stdcall D3DXCheckVersion(long long)
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@ stub D3DXCheckVolumeTextureRequirements
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@ stub D3DXCleanMesh
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@ -21,6 +21,19 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device,
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UINT* width,
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UINT* height,
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UINT* miplevels,
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DWORD usage,
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D3DFORMAT* format,
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D3DPOOL pool)
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{
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FIXME("(%p, %p, %p, %p, %u, %p, %u): stub\n", device, width, height, miplevels, usage, format, pool);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice,
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UINT width,
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UINT height,
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