wined3d: Handle a zero source value for WINED3DSIH_RSQ.

This commit is contained in:
Henri Verbeet 2010-02-01 13:52:58 +01:00 committed by Alexandre Julliard
parent ef82681d59
commit adf4ca2e23

View File

@ -2253,10 +2253,15 @@ static void shader_glsl_rsq(const struct wined3d_shader_instruction *ins)
shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_3, &src_param);
if (mask_size > 1) {
shader_addline(buffer, "vec%d(inversesqrt(%s)));\n", mask_size, src_param.param_str);
} else {
shader_addline(buffer, "inversesqrt(%s));\n", src_param.param_str);
if (mask_size > 1)
{
shader_addline(buffer, "vec%d(%s == 0.0 ? FLT_MAX : inversesqrt(%s)));\n",
mask_size, src_param.param_str, src_param.param_str);
}
else
{
shader_addline(buffer, "%s == 0.0 ? FLT_MAX : inversesqrt(%s));\n",
src_param.param_str, src_param.param_str);
}
}