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https://github.com/reactos/wine.git
synced 2024-11-25 20:59:54 +00:00
Writes to stdout and VGA_WriteChars routine now update both VGA
buffers and Windows console. Added routine for changing current console attributes. Moved text mode handling from VGA_Poll into new routine and changed locking primitive into critical section.
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@ -840,9 +840,7 @@ void WINAPI DOSVM_PutChar(BYTE ascii)
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TRACE("char: 0x%02x\n", ascii);
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// FIXME: Update VGA text buffers here...
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WriteFile(GetStdHandle(STD_OUTPUT_HANDLE), &ascii, 1, NULL, NULL);
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VGA_PutChar(ascii);
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VGA_GetCursorPos(&xpos, &ypos);
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BIOS_SetCursorPos(data, 0, xpos, ypos);
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}
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@ -35,12 +35,15 @@ static IDirectDraw *lpddraw = NULL;
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static IDirectDrawSurface *lpddsurf;
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static IDirectDrawPalette *lpddpal;
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static DDSURFACEDESC sdesc;
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static LONG vga_polling,vga_refresh;
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static LONG vga_refresh;
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static HANDLE poll_timer;
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static int vga_width;
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static int vga_height;
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static int vga_depth;
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static BYTE vga_text_attr;
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static CRITICAL_SECTION vga_lock = CRITICAL_SECTION_INIT("VGA");
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typedef HRESULT (WINAPI *DirectDrawCreateProc)(LPGUID,LPDIRECTDRAW *,LPUNKNOWN);
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static DirectDrawCreateProc pDirectDrawCreate;
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@ -404,6 +407,9 @@ int VGA_SetAlphaMode(unsigned Xres,unsigned Yres)
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if (lpddraw) VGA_Exit();
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/* FIXME: Where to initialize text attributes? */
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VGA_SetTextAttribute(0xf);
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/* the xterm is slow, so refresh only every 200ms (5fps) */
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VGA_InstallTimer(200);
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@ -441,17 +447,109 @@ void VGA_GetCursorPos(unsigned*X,unsigned*Y)
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void VGA_WriteChars(unsigned X,unsigned Y,unsigned ch,int attr,int count)
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{
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CHAR_INFO info;
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COORD siz, off;
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SMALL_RECT dest;
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unsigned XR, YR;
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char*dat;
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char *dat;
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EnterCriticalSection(&vga_lock);
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info.Char.AsciiChar = ch;
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info.Attributes = (WORD)attr;
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siz.X = 1;
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siz.Y = 1;
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off.X = 0;
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off.Y = 0;
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dest.Top=Y;
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dest.Bottom=Y;
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VGA_GetAlphaMode(&XR, &YR);
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dat = VGA_AlphaBuffer() + ((XR*Y + X) * 2);
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/* FIXME: also call WriteConsoleOutputA, for better responsiveness */
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while (count--) {
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dest.Left = X + count;
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dest.Right = X + count;
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*dat++ = ch;
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if (attr>=0) *dat = attr;
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if (attr>=0)
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*dat = attr;
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else
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info.Attributes = *dat;
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dat++;
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WriteConsoleOutputA(VGA_AlphaConsole(), &info, siz, off, &dest);
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}
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LeaveCriticalSection(&vga_lock);
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}
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static void VGA_PutCharAt(BYTE ascii, unsigned x, unsigned y)
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{
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unsigned width, height;
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char *dat;
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VGA_GetAlphaMode(&width, &height);
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dat = VGA_AlphaBuffer() + ((width*y + x) * 2);
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dat[0] = ascii;
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dat[1] = vga_text_attr;
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}
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void VGA_PutChar(BYTE ascii)
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{
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unsigned width, height, x, y, nx, ny;
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EnterCriticalSection(&vga_lock);
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VGA_GetAlphaMode(&width, &height);
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VGA_GetCursorPos(&x, &y);
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switch(ascii) {
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case '\b':
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VGA_PutCharAt(' ', x, y);
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x--;
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break;
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case '\t':
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x += ((x + 8) & ~7) - x;
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break;
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case '\n':
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y++;
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x = 0;
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break;
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case '\a':
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break;
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case '\r':
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x = 0;
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break;
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default:
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VGA_PutCharAt(ascii, x, y);
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x++;
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}
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/*
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* FIXME: add line wrapping and scrolling
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*/
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WriteFile(VGA_AlphaConsole(), &ascii, 1, NULL, NULL);
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/*
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* The following is just a sanity check.
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*/
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VGA_GetCursorPos(&nx, &ny);
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if(nx != x || ny != y)
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WARN("VGA emulator and text console have become unsynchronized.\n");
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LeaveCriticalSection(&vga_lock);
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}
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void VGA_SetTextAttribute(BYTE attr)
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{
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vga_text_attr = attr;
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SetConsoleTextAttribute(VGA_AlphaConsole(), attr);
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}
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/*** CONTROL ***/
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@ -508,45 +606,49 @@ static void VGA_Poll_Graphics(void)
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VGA_Unlock();
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}
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static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high )
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static void VGA_Poll_Text(void)
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{
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char *dat;
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unsigned int Height,Width,Y,X;
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CHAR_INFO ch[80];
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COORD siz, off;
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SMALL_RECT dest;
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HANDLE con = VGA_AlphaConsole();
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if (!InterlockedExchangeAdd(&vga_polling, 1)) {
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/* FIXME: optimize by doing this only if the data has actually changed
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* (in a way similar to DIBSection, perhaps) */
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if (lpddraw) {
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VGA_Poll_Graphics();
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} else {
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/* text mode */
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CHAR_INFO ch[80];
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COORD siz, off;
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SMALL_RECT dest;
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HANDLE con = VGA_AlphaConsole();
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VGA_GetAlphaMode(&Width,&Height);
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dat = VGA_AlphaBuffer();
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siz.X = 80; siz.Y = 1;
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off.X = 0; off.Y = 0;
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/* copy from virtual VGA frame buffer to console */
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for (Y=0; Y<Height; Y++) {
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dest.Top=Y; dest.Bottom=Y;
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for (X=0; X<Width; X++) {
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ch[X].Char.AsciiChar = *dat++;
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/* WriteConsoleOutputA doesn't like "dead" chars */
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if (ch[X].Char.AsciiChar == '\0')
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ch[X].Char.AsciiChar = ' ';
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ch[X].Attributes = *dat++;
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}
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dest.Left=0; dest.Right=Width+1;
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WriteConsoleOutputA(con, ch, siz, off, &dest);
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}
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}
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vga_refresh=1;
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VGA_GetAlphaMode(&Width,&Height);
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dat = VGA_AlphaBuffer();
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siz.X = 80; siz.Y = 1;
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off.X = 0; off.Y = 0;
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/* copy from virtual VGA frame buffer to console */
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for (Y=0; Y<Height; Y++) {
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dest.Top=Y; dest.Bottom=Y;
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for (X=0; X<Width; X++) {
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ch[X].Char.AsciiChar = *dat++;
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/* WriteConsoleOutputA doesn't like "dead" chars */
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if (ch[X].Char.AsciiChar == '\0')
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ch[X].Char.AsciiChar = ' ';
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ch[X].Attributes = *dat++;
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}
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dest.Left=0; dest.Right=Width+1;
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WriteConsoleOutputA(con, ch, siz, off, &dest);
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}
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InterlockedDecrement(&vga_polling);
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}
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static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high )
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{
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if(!TryEnterCriticalSection(&vga_lock))
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return;
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/* FIXME: optimize by doing this only if the data has actually changed
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* (in a way similar to DIBSection, perhaps) */
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if (lpddraw) {
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VGA_Poll_Graphics();
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} else {
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VGA_Poll_Text();
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}
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vga_refresh=1;
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LeaveCriticalSection(&vga_lock);
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}
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static BYTE palreg,palcnt;
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@ -40,6 +40,8 @@ void VGA_GetAlphaMode(unsigned*Xres,unsigned*Yres);
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void VGA_SetCursorPos(unsigned X,unsigned Y);
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void VGA_GetCursorPos(unsigned*X,unsigned*Y);
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void VGA_WriteChars(unsigned X,unsigned Y,unsigned ch,int attr,int count);
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void VGA_PutChar(BYTE ascii);
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void VGA_SetTextAttribute(BYTE attr);
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/* control */
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void VGA_ioport_out(WORD port, BYTE val);
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