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wined3d: Get rid of the render target / overlay check in wined3d_surface_flip().
The surface needs to be part of a swapchain to be flipped, but that doesn't have much to do with WINED3DUSAGE_RENDERTARGET. We can just remove the check here, because ddraw_surface7_Flip() already has the correct check.
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@ -3706,13 +3706,6 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined
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return WINEDDERR_NOTFLIPPABLE;
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}
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/* Flipping is only supported on render targets and overlays. */
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if (!(surface->resource.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_OVERLAY)))
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{
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WARN("Tried to flip a non-render target, non-overlay surface.\n");
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return WINEDDERR_NOTFLIPPABLE;
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}
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flip_surface(surface, override);
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/* Update overlays if they're visible. */
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