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winecoreaudio: Eliminate unnecessary variable, unreachable code, unused retval.
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@ -179,7 +179,7 @@ static WINE_WAVEOUT WOutDev [MAX_WAVEOUTDRV];
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static CFMessagePortRef Port_SendToMessageThread;
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static LPWAVEHDR wodHelper_PlayPtrNext(WINE_WAVEOUT* wwo);
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static void wodHelper_PlayPtrNext(WINE_WAVEOUT* wwo);
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static DWORD wodHelper_NotifyCompletions(WINE_WAVEOUT* wwo, BOOL force);
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extern int AudioUnit_CreateDefaultAudioUnit(void *wwo, AudioUnit *au);
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@ -888,22 +888,14 @@ static void wodHelper_CheckForLoopBegin(WINE_WAVEOUT* wwo)
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* Advance the play pointer to the next waveheader, looping if required.
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* Call from AudioUnit IO thread can't use Wine debug channels.
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*/
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static LPWAVEHDR wodHelper_PlayPtrNext(WINE_WAVEOUT* wwo)
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static void wodHelper_PlayPtrNext(WINE_WAVEOUT* wwo)
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{
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LPWAVEHDR lpWaveHdr;
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BOOL didLoopBack = FALSE;
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pthread_mutex_lock(&wwo->lock);
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lpWaveHdr = wwo->lpPlayPtr;
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if (!lpWaveHdr)
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{
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pthread_mutex_unlock(&wwo->lock);
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return NULL;
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}
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wwo->dwPartialOffset = 0;
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if ((lpWaveHdr->dwFlags & WHDR_ENDLOOP) && wwo->lpLoopPtr)
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if ((wwo->lpPlayPtr->dwFlags & WHDR_ENDLOOP) && wwo->lpLoopPtr)
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{
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/* We're at the end of a loop, loop if required */
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if (wwo->dwLoops > 1)
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@ -920,11 +912,9 @@ static LPWAVEHDR wodHelper_PlayPtrNext(WINE_WAVEOUT* wwo)
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if (!didLoopBack)
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{
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/* We didn't loop back. Advance to the next wave header */
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lpWaveHdr = lpWaveHdr->lpNext;
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wwo->lpPlayPtr = wwo->lpPlayPtr->lpNext;
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wwo->lpPlayPtr = lpWaveHdr;
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if (!lpWaveHdr)
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if (!wwo->lpPlayPtr)
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{
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OSStatus status;
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wwo->state = WINE_WS_STOPPED;
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@ -938,7 +928,6 @@ static LPWAVEHDR wodHelper_PlayPtrNext(WINE_WAVEOUT* wwo)
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}
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pthread_mutex_unlock(&wwo->lock);
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return lpWaveHdr;
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}
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/* if force is TRUE then notify the client that all the headers were completed
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