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d3dcompiler: Add trace to D3DPreprocess.
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@ -722,6 +722,9 @@ HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename
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HRESULT hr;
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ID3DBlob *buffer;
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TRACE("data %p, size %lu, filename %s, defines %p, include %p, shader %p, error_messages %p\n",
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data, size, debugstr_a(filename), defines, include, shader, error_messages);
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if (!data)
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return E_INVALIDARG;
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